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In general, I don't understand why blizzard put such little effort towards the end game. It is really baffling... A game like diablo is based around the end game and what not, so it should make sense that a majority of the effort is put into the end game.
It seems to me they really just wanted to make normal fun and exciting (rares on every boss) and simply assumed by that point people would be HOOKED. Or by the time the majority actually got to the end game they would have patched it.
There are soooooooooooooo many ideas that blizzard could have implemented but they simply did nothing to the end game and it is quite pathetic. One of the more popular ideas floating around the forums was an endless dungeon idea.
For me, it is sad to sit around and ponder what could have been since there are literally tons of ideas blizzard could have used. Instead, they legitimately decreased the end game content when comparing it to a 12 year old game, and that is the most disappointing part.
And how much did ggg pay you?
Join Date 18-05-2012
Total Posts 6
That silly company never fail to amaze me, first it was the beta stunt, then the so-called diamond donors who are obviously paid advertisers, now they come out with a boring trashy end game, and get their miserably few employers to post on all the d3 forums, I guess they are really desperate to get people to play their little failed d2 clone.
How is it failed? It's not even out yet, still in beta
I played PoE a while back to see what it was all about and I was pretty unimpressed(this was before I was in the D3 beta as well). I had three major issues with it. For one, I hated the color scheme. There were a hand full of times where I felt lost on the screen or had trouble seeing monsters because of it. Maybe if I played with my monitor setting I could fix that, but it was thoroughly annoying.
Second was that Final Fantasy X-esque grid for character customization. The damn thing is gigantic. I wasn't about to go online and read for 3 hours about all the abilities I can unlock especially considering that I have no understanding of the game mechanics when starting out. Some might say that it's a great thing because you have so many choices, but it's not very "noob friendly." It makes it difficult to start playing and figure the game out as you go.
Lastly, I thought the atmosphere sucked. For me, atmosphere is the single most important thing for game longevity. The environments in Diablo 2 and 3 sucked me in. Going through the areas in Diablo 2 and 3 just feels right. Between the variation, color schemes, contrasts, and the general "mood", 9 times out of 10 the Diablo games feel "right." PoE didn't do that for me at all. I'm sure the major part of this point in person preference, but it's probably the biggest reason why I'm not playing the game. Don't get me wrong, I'm not saying Diablo 2 or 3 are by any means perfect, but I know I've had a lot of fun playing both of them and not so much fun playing PoE.
Maps sound cool, but... it's not really a proper end-game. Just listen to what Kripp has to say in his tips for Blizzard... People need some goal in the end game, something they can fight for or brag about for a long, long time.
Basically, the whole point of PoE's end game is to grind the last difficulty level to get maps and grind the areas in these maps. It's still an item hunt. The only difference is that it's handled differently than in Diablo 3. Perhaps it will take more time for players to reach a level when they can defeat most of the maps (without the ones that are directly targeted against their build), but it will eventually hapen, imo. And then the game will get boring for everyone except hardcore PoE fans who will continue the item hunt just for the sake of playing.
If they added something like elite-boss in the top-level maps, made a counter that would show the number of these bad boys that were killed by a player, and made them drop a "the final endgame dungeon" map when player reaches certain amount of elite-boss kills it could work. Of course, provided they added a ladder with a hall of fame system.
People would probably play the game hard to kill these elite dudes in order to get to the last boss and slay it to have their char name recorded in the hall of fame forever-> you see, it's a goal, something to fight for. Grinding to be able to more grinding will eventually get boring, imo.
They have unique maps that have special bosses at the end that will not change. Basically, for example, you can find something like, "Unique Map: Butcher's Cavern" -- what this would be is a map that opens up and you play through, but the end boss is the Butcher every time. There are also magic and rare maps that are all random.
I like the idea. There's nothing wrong with the end game being an 'item hunt' as that's what ARPGs are. The fact is you need items that are worth hunting (ie, not just rare items.. need a 'goal') and something new. Instead of just running act 4 elite monsters over and over (when everything is the exact same) you can find maps that lead to different, random areas, that have random affixes on them. The best part is if you find the unique maps (which are supposed to have the best item drops within) then that would be equivilant to finding an extremely high rune in D2 or maybe something like a Giffon's Eye (when Lite Sorc was big) or Death's Fathom (when cold sorc was big), ect... basically, a "Goal" item to look for.
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