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Hi.
Its not that insanely fast ticking arcane sentry, its not gouts of lava under your feet, its not knockback or illusionist. Its not molten or nightmarish either. Its not even battle.net lag or rubberbanding.
The true bane of hardcore characters in D3 is waller. Especially in tight spaces. Thank god I havent met any waller/horde packs in inferno yet.
What are you guys having the most trouble with ?
Chain freeze is way more dangerous than waller IMO - but then again, I'm playing a barbarian who can leap out of waller packs...
Honestly, mobs coming from behind and straight down from the sky.
I play a DH and it is impossible to not get hit. The 30% DR is why you see a lot of Barbs in Inferno.
So for me it's the creative way the game throws mobs at you that keeps me challenged.
Waller is a murder in inferno unless you have a leap-like skill (I don't, because leap sucks for farming).
My last 60 death was to being chain frozen + desec-ed. My fault though, charged with WOTB on CD. Entirely avoidable. I don't ever fight wallers without both big cooldowns... unless they are completely harmless (e.g. no offensive affixes). If all my cooldowns are up, I don't really care what the boss does. Waller/Arcane/Frozen/Desec? No problem. Charge, Wotb, Quake, IP, collect loot.
Waller + Desecrator in a tight place is a tough fight, but it's usually pretty easy as waller typically helps me kite while Locusts do damage. The thing that makes the combination potentially lethal isn't the fact that there's a possibility of getting stuck on desecrated ground with no way out several times in a row. It's the fact that the fight usually has a favourable outcome combined with the fact I don't want to lose my NV stacks. Get rid of the NV stacks and I'll run every time as I've got nothing to lose. Get rid of the typically favourable outcome and I'll run every time as I've got nothing to gain.
Naturally fast monsters with the fast modifier would kill me if I ever gave them the opportunity, but I don't, so they won't. It's something like waller/desecrator in a hallway that's going to get my ear. If a crash doesn't get it first.
Invulnerable minions if they surround you in a corner.
I don't know why this has never occured to me to do this! Coming from a DH where waller means stay calm and pop SS I don't know why my first instinct with the barb is when the red mist descends, is to kill them before they kill me in the little walled arena its created!
Edit: for me its +fast, on normal fast means they get to you and die quicker but its on NM onwards where they can bring what other nasty modifier to you quicker..
I should have mentioned that its maybe not for all classes, mainly barbs, who 99% of the time run Furious Charge instead of leap at inferno level.
Altho, I could see wizards and monks having problems with it too.
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