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  1. #1
    IncGamers Member
    Join Date
    May 2004
    Posts
    21

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    DoT skills and attack speed

    I have assumed that DoT damage was based on the raw dps total of a character but found this:

    Quote Originally Posted by bud View Post
    I have heard that single target dot's without a cooldown use the "attack speed = cast time" approach, rather than scaling their damage with APS. The idea is that you can multi-dot.
    Yep. From battle.net:

    Edited by Shinzo#2304 on 6/1/12 11:19 AM (PDT)
    Just did a dirty quick test:

    unequipped weapon and rings:

    2040 dps
    1 attacks/sec

    24 dot ticks @ 405 damage/tic

    equipped +14% ias rings:

    2611 dps
    1.28 attacks/sec

    24 dot ticks @ 405 damage/tic

    IAS doesn't improve you dots at all, it just inflates your dps number.

    edit: if the application of haunt crits, then all tic's crit, else nothing crits


    Kind of a shame for those of us with 1H + mojo that use DoT. Does anyone know if this changed with 1.0.3 and if Locusts work the same as Haunt? It would seem that since Locusts automatically multi-DoTs it would put 1H setups at a disadvantage if it doesn't use the character dps total.




  2. #2
    IncGamers Member
    Join Date
    Jun 2009
    Location
    Reading, UK
    Posts
    182

    0 Not allowed!

    Re: DoT skills and attack speed

    This is definitely true for locust swarm/haunt, so I have been using slow 2-handers to make the most of them. I have an attack speed of 0.98.

    I have heard contradictory things about DoT spells with cooldowns though (e.g. Grasp of the Dead).



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