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  1. #11
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    Re: Meteor Wizard possible?

    Quote Originally Posted by magicrectangle View Post
    When I look at that build I envision myself dying a lot. Although maybe for a2 farming it would be good. I also have a hard time seeing slow time as worth it, could use that slot for venom hydra and get a lot more damage. I've tried slow time with crit mass before, and even with 100% uptime it just didn't seem worth it. Wave of force might be an interesting choice too, with a melee crit mass build wave of force knockback makes it a no-go, but for a kiting crit mass build...
    You basically just keep blizzard/slow time between the enemies and you. It will slow down both the enemies as well as slow down enemy missiles. If they get close, frost nova, back up a few steps, slow time/blizzard and continue spamming. This actually works pretty well.

    Note: tested with venom hydra instead of slow time, definitely does a lot more damage. So it's basically another blizz/hydra setup, I guess. :P



    Last edited by Summoned; 25-06-2012 at 05:12.

  2. #12
    IncGamers Member Drytchnath's Avatar
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    Re: Meteor Wizard possible?

    Quote Originally Posted by xduncanx View Post
    http://us.battle.net/d3/en/calculator/wizard#akPQRO!VgY!cZZYaY

    i'm currently using this build in act 1 inferno. once again, it's more of a Critical Mass build but thats because Meteor crits well. I also like having all the decoys.
    Interesting build, but why take Paralysis as a passive when you have no source of lightning damage?




  3. #13
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    Re: Meteor Wizard possible?

    Quote Originally Posted by Drytchnath View Post
    Interesting build, but why take Paralysis as a passive when you have no source of lightning damage?
    Sorry late reply.
    Still using the same build as i enjoy it a lot. Paralysis was a mistake. I use temporal flux instead.
    I have read somewhere that the 30% slow from Temporal Flux makes effectively no difference to monster speeds in Inferno.
    Anyone have experience with this? or know how speed reductions are handles in inferno?

    It would reduce the my perceived effectiveness of my all arcane build

    My corrected build: http://us.battle.net/d3/en/calculator/wizard#akPQRO!UgY!cZZYaY


    Last edited by xduncanx; 05-07-2012 at 02:00. Reason: clarity

  4. #14
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    Re: Meteor Wizard possible?

    You can try it yourself. I've been using Temporal Flux at first, but then I realized it literally has no impact on how the game plays against champion packs, so I switched to Illusionist/Critical Mass where applicable.

    I mean, you do notice it against white enemies, but they aren't an issue in the first place.

    I do wish I could find some info on what exactly is going on in Inferno slow wise. No idea whenever slows just flat out get a penalty, or whenever they stack up additively with the enemy speed boosts - which weakens them.



    Last edited by konfeta; 05-07-2012 at 03:21.

  5. #15
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    Re: Meteor Wizard possible?

    Hey guys,

    I have been using Meteor in my builds since it beta. It is my all-time favorite skill.
    My wizard is sitting at 48K HP, 600 All Res, 2790 Int w/ 53K dmg with Force Wep. I have been farming act 2-3 Inferno and taken down All Bosses in Inferno.

    The current build I have been using is this: http://us.battle.net/d3/en/calculato...QSO!WXT!bZbZZc
    And I must say, its pretty nice to farm solo, and also play co-op.

    The first style of my build was http://us.battle.net/d3/en/calculato...QSO!YXU!cZaZZY
    This was mainly to keep an AoE Snare w/ great aoe dmg.

    I recently found that switching Glass Canon -> Cold bold w/ blizzard was a better with staying alive.
    Being able to drop the meteor, then hit a blizzard on the area is a great way to start any combat off.

    Glad to see others out there with this playstyle!



  6. #16
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    Re: Meteor Wizard possible?

    Quote Originally Posted by REVEL View Post
    2790 Int
    !

    10 chars



  7. #17
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    Re: Meteor Wizard possible?

    Quote Originally Posted by magicrectangle View Post
    !

    10 chars
    Wha!? hahha... Sadly if I had a better CritDmg/Crit wep my dps would be alot higher... sadly my wep is still meh.



  8. #18
    IncGamers Member Paalt's Avatar
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    Re: Meteor Wizard possible?

    I use: http://us.battle.net/d3/en/calculato...QRO!dfX!YZaYbY

    Im in act 1 atm. I used to run the same build in hell with arcane hydra and magic missile with temporal flux. Temporal flux doesnt help much in inferno so I switched to the skllset I use now. The build is very gear friendly, as my gear is **** and it works for me.
    Will toss Galvanizing ward the moment I have gear to sustain a better HP regen over time. I would toss Illusonist too and probably switch out hydra with frost nova or wave of force with critical mass, but that requires some better gear with +Crit adn +crit dmg. +AP gear would certainly result in switching star pact to comet or the molten rune.

    The way I play this build is to spam meteors, teleport around(especially in tight indoor spots), and use Diamond Skin for dodging ranged attacs, teleporters, chargers, vortex etc... The hydra is bonus damage, and good when kiting champions .

    I use AP fixer to spam more meteors. I dont really need pierce for invulnrables. Got meteors for that


    Last edited by Paalt; 09-07-2012 at 00:13.

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