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My forum-fu must be weak today, since I can't find a definitive (post patch) answer for this:
If I have a weapon, it displays a DPS number at the top, with a damage range and attack speed. Fine. I'm all for it. But, if the weapon has any or all of the following, are those automatically added into that, or not? A bit of experimenting seems inconclusive unfortunately:
+9-17 Fire Damage
+3 Minimum Damage / +3 Maximum Damage (are those now considered two affixes or still just one, but displayed as two?)
14.5% chance of inflict Bleed for 7-9 damage over 5 seconds.
+10-24 Damage via a socketed gem.
I have an Axe, for example, that's 77.5 dps, 71-84 Damage, 1.00 Attacks per Second. Okay, but it also has all the stuff above. What's the real dps for the weapon (rather than what's displayed)?
It seems like, today at least - post patch 1.0.3 - any socket damage is added into the stats at the top, but the other stuff, which is rolled when the item drops and can't be changed, doesn't get factored in (I say that because 77.5 dps would fit for 71-84 Damage at 1.00 Attacks per Second).
If the other stuff isn't factored into the tooltip 'headline' dps that's displayed, does anyone know why not?
Thanks for any help / knowledge you can share.
+9-17 fire damage
+3min +3max damage
and
+10-24dmg from socket
are all added to both the dps and damage range value at the top of the tooltip!
This is actually a much harder question than it first seems.
The tooltips calculate some stats not all. They do NOT take stats from the rest of your build nor your bonuses like Dex etc.
Bleed won't be calculated into it either.
So I have a weapon that's marked as 194.2 dps, which is 132-221 Damage, 1.10 Attacks per Second. It's also marked as +37-81 Damage. What we're saying is that the +37-81 Damage is already inside the 132-221 Damage which makes up the dps figure?
In which case, I have to wonder, why do I care to be told about the +37-81 Damage? In what way can that information be useful? Am I missing something?
You're 100% correct.
The information is useful because over the standard version of that item, it has +37-81 more damage. So lets say it's a Broad Axe. You look at loads of them and it might be easily overlooked that this one has 37-81 more damage than the other broad axes that don't have this affix.
I hope that helps
Although the extra damage will already be factored into the headline dps number, which is what I'll be looking at when I do an 'at a glance', so it's really giving me the same info twice.
One reason I guess is if the extra damage is of a different type, lightning or cold or poison, for instance. Do those damage types have additional effects (like cold damage slowing/freezing enemies it hits)?
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