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  1. #51
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    Re: 1.0.3 Act 3 build, DEMOLISHING everything! Seriously, Act 3 is a cakewalk now.

    Quote Originally Posted by Panopticon View Post
    Well, hopefully I'll run a 50k or 50 mile next year, that's at least 6 hours for a 50k (really depends on terrain), should be ready. Yea, Ultras are mostly about the mental aspect. Being out in the woods running/hiking, usually alone, for that long...
    That's a really awesome goal, are there training resources on the web? Would be interested to see what kind of training they recommend for ultra marathons.



  2. #52
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    Re: 1.0.3 Act 3 build, DEMOLISHING everything! Seriously, Act 3 is a cakewalk now.

    This build looks really fun and is creative. Makes me wanna regear my monk and come back, only I am hesitant to spend any gold on critical damage gear right now. I know it's not nearly as overpowered as IAS was, but it is strong and extremely popular. Considering how Blizzard went from we are considering nerfing IAS in a couple different ways, to we are chopping all IAS in half, I can't help but be cautious. It is also very annoying that they haven't taken an official stance on critical hit damage like they did with IAS.



  3. #53
    IncGamers Member iESCAPISM's Avatar
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    Re: 1.0.3 Act 3 build, DEMOLISHING everything! Seriously, Act 3 is a cakewalk now.

    I'd say their biggest beef with IAS was the resource gain and effect on LoH, not the damage. Critical Damage has no such side effects. Critical Chance has, though, since a lot of skills benefit from a critical hits in various ways.



  4. #54
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    Re: 1.0.3 Act 3 build, DEMOLISHING everything! Seriously, Act 3 is a cakewalk now.

    Quote Originally Posted by iESCAPISM View Post
    I'd say their biggest beef with IAS was the resource gain and effect on LoH, not the damage. Critical Damage has no such side effects. Critical Chance has, though, since a lot of skills benefit from a critical hits in various ways.
    I agree, people with 3.0+ attack speed and 1000+ life on hit were never in any danger of dying. Even with 50% crit and 350% crit damage I still get facerolled by stupid elite pack combos.



  5. #55
    IncGamers Member BaronScarpia's Avatar
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    Re: 1.0.3 Act 3 build, DEMOLISHING everything! Seriously, Act 3 is a cakewalk now.

    @thehealthygamer: Nice build and, more important, nice example with the healthy gamer project.

    Monk is parked on act 1 inferno and will be my runner. I'm between 3 setups, all of them with enchantress, BoH on damage and MoE on dodge:

    Spoiler


    I'm using the middle one, but will end up using the last as it seems more defensive. How far I can manage to go without a weapon upgrade (for more dps, crit damage and 1k LoH)?


    Last edited by BaronScarpia; 07-07-2012 at 17:29. Reason: fixing table

  6. #56
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    Re: 1.0.3 Act 3 build, DEMOLISHING everything! Seriously, Act 3 is a cakewalk now.

    Quote Originally Posted by BaronScarpia View Post
    @thehealthygamer: Nice build and, more important, nice example with the healthy gamer project.

    Monk is parked on act 1 inferno and will be my runner. I'm between 3 setups, all of them with enchantress, BoH on damage and MoE on dodge:

    Spoiler


    I'm using the middle one, but will end up using the last as it seems more defensive. How far I can manage to go without a weapon upgrade (for more dps, crit damage and 1k LoH)?
    Really the best option for increasing DPS once your crit hit chance is above 30% is to increase critical hit damage wherever you can. By my calculations increasing your critical hit chance to 300% should increase your overall DPS by roughly 45%.



  7. #57
    IncGamers Member BaronScarpia's Avatar
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    Re: 1.0.3 Act 3 build, DEMOLISHING everything! Seriously, Act 3 is a cakewalk now.

    My seconday weapon has no sockets, just around dps, some crit dmg and 700 LoH. I need to farm a little bit and see if I can find the uber rare sword of awesomeness, or farm enough gold for a pair of socketed daggers with crit, dex and loh. I managed to do a few changes and I raised my crit dmg by 50% (+50 AR as well). Next upgrade is a little expensive...



  8. #58
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    Re: 1.0.3 Act 3 build, DEMOLISHING everything! Seriously, Act 3 is a cakewalk now.

    How on earth do you survive pools with 360 res all? I have 800 Res All, 8000 Armor, 700 LoH, and I have trouble fighting multipool elites in act 3 (plagued molten electrified anyone?) because my health starts dropping like a stone before I can even hit them. For packs like this do you have to wait for Serenity to be up? Or is there some defensive benefit of your build that I'm missing?



  9. #59
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    Re: 1.0.3 Act 3 build, DEMOLISHING everything! Seriously, Act 3 is a cakewalk now.

    Quote Originally Posted by wcparker View Post
    How on earth do you survive pools with 360 res all? I have 800 Res All, 8000 Armor, 700 LoH, and I have trouble fighting multipool elites in act 3 (plagued molten electrified anyone?) because my health starts dropping like a stone before I can even hit them. For packs like this do you have to wait for Serenity to be up? Or is there some defensive benefit of your build that I'm missing?
    Hm I don't know, I think it might just come down to playstyle, if you watch in the videos I very very rarely ever stand still for more than a second.



  10. #60
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    Re: 1.0.3 Act 3 build, DEMOLISHING everything! Seriously, Act 3 is a cakewalk now.

    That and according to many here pools bypass your resists entirely.



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