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  1. #11
    IncGamers Member
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    Re: 1.0.3 Act 3 build, DEMOLISHING everything! Seriously, Act 3 is a cakewalk now.

    Stupid question : the proc coefficient is the same as the coefficient for Life on Hit ? So, Fist of fury, the rune of Way of Hundred fist that put a dot, would be another good way to stack tornadoes quickly ?



  2. #12
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    Re: 1.0.3 Act 3 build, DEMOLISHING everything! Seriously, Act 3 is a cakewalk now.

    I too would like to endorse WotHF: blazing fury. WotHF is generally slower attacks than FoT, so what you want to do ideally is get a first and third hit from FoT and the second hit from WotHF (the repeating fast punches). These hits don't do as much damage as the single strike swings but they will proc tornados and IAS buffs faster than anything else.




  3. #13
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    Re: 1.0.3 Act 3 build, DEMOLISHING everything! Seriously, Act 3 is a cakewalk now.

    Quote Originally Posted by Pizzarino View Post
    I too would like to endorse WotHF: blazing fury. WotHF is generally slower attacks than FoT, so what you want to do ideally is get a first and third hit from FoT and the second hit from WotHF (the repeating fast punches). These hits don't do as much damage as the single strike swings but they will proc tornados and IAS buffs faster than anything else.
    FOT is faster : and even though both procc coefficients are equally broken i think that thunderclap would win generally speaking.

    also i would never ever in my life use both of them at the same time. even if you pulled off your FOT WOTHF FOT combo 100% of the time it would still not be worth saccing a skillslot for it ...

    i for once am currentlly using Thunderclap ; forseight , combination strike and overawe :P my def stats are pretty good though my weapon ist still pretty medicore for dmg regardless.

    i considered WOTHB with the attackspeed rune for a while instead of using Foresight. though Forseight is just as good. its less strain to use and keep the buff up and it can be used in kiting situations and when "mobs get stuck" somewhere.



  4. #14
    IncGamers Member Enso's Avatar
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    Re: 1.0.3 Act 3 build, DEMOLISHING everything! Seriously, Act 3 is a cakewalk now.

    Quote Originally Posted by Thehealthygamer View Post
    It might even be good to get 2 700dps blues that have critical hit damage modifier on them and a socket, and socket with +life on hit. Or the other way around, with + life on hit and a socket and socket with + critical hit damage. Increasing the damage of your critical hits is pretty vital to massively increasing your DPS. Anyways let me know how it turns out for you
    I would definitely do this, but since blues can only have 2 affixes and a socket takes up one and damage takes up one, I can't get LoH or crit damage as an affix unless I buy a rare, which cost many times more. Do you think I can get enough crit damage from my other slots? Or do you have any other ideas about how I can move into this kind of build reasonably cheaply? I'll check rares around 700 DPS and see if I can find one that's in my price range.



  5. #15
    IncGamers Member Mr Man's Avatar
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    Re: 1.0.3 Act 3 build, DEMOLISHING everything! Seriously, Act 3 is a cakewalk now.

    http://us.battle.net/d3/en/calculato...gih!YXU!YcbYcc

    Here is another tweak for everyone's consideration. I personally like mantra of conviction overawe for the massive dmg boost (for party especially) rather than backlash but it definitely has synergy with dashing strike. Also blind, blazing wrath, and whichever serenity you prefer are interchangable as well depending on preference. I've used this build for a while, pre-ias nerf and only with a one hand wep and shield, but am liking the massive increase in crit dmg from two weapons idea.

    If we are increasing crit chance by a massive amount for synergy with cyclone i thought what other crit based skills are there? Blazing fists is definitely a good skill (and now an even more important source of ias) but I looked at the uses of quickening. With say a 33 percent crit chance that means on average every 3 strikes of a combo you generate another 15 spirit, that works out to be about 11 spirit per strike (nice). This is a huge boost to spirit generation that you dont get anywhere else.

    This means that you can spirit dump into skills such as your mantra and also because of massive spirit gen, dashing strike. This TOTALLY improves the value of life per spirit spent. Usually on a weapon you can get a max of lets say 1000 (not sure) life per hit or so and 100? life per spirit spent. Whats better for life regen? If both have equivalent values 1000-100, 700-70, life per spirit spent will only generate .6 of what life per hit does as each strike you only get 6 spirit generated. With quickening this all changes suddenly you are getting 11 spirit per strike.

    This means with life per spirit spent weapons, which are generally a lot cheaper than loh weapons, become quite viable. This also means trancendence becomes equivalent to 600 or so loh.

    Add in dashing strike as a movement skill. I think you need a movement skill and if you cant take Fot I would take dashing strike. I take the added dodge bonus as I think its the most useful.

    These two skills while both movement skills are very different from each other (and i prefer dashing strike). FoT is shorter, on the first strike of a combo generator, and puts you in front of the target you are aiming at. Dashing strike can go across the map, can be used anytime, costs spirit, and puts you at the back of the target you aim for. It takes some adjusting when you first start using dashing strike compared to FoT, if there is a pack of enemies running toward you dont aim with dashing strike for the first one as that will put you behind the first guy and into the middle of a pack.

    The situations I find myself dying in are usually when I am blocked by alot of enemies or have been walled up by a boss, its these situations that dashing strike is SO much better. While FoT states its a teleport it is still bound by pathfinding problems and doesnt work like one, when hemmed in there is no way to get out but to blow through your cooldowns and hope to kill enough that you can create a space to move out of. Dashing strike has no such problems with moving through enemies and it puts you at the back of the enemy you target with an easy exit path.

    With so much spirit gen and mobility from dashing strike it is easy to combo a champion dashing strike to the other side of the champ pack, while the target is rooted then turning around combo and rinse repeat. They cant ever catch you as they are constantly turning this way and that like a tennis spectator.

    With a move to two weapons I might think about swapping in dodge passive for defense but i havent done the math to work out which is better.



  6. #16
    IncGamers Member iESCAPISM's Avatar
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    Re: 1.0.3 Act 3 build, DEMOLISHING everything! Seriously, Act 3 is a cakewalk now.

    All interesting thoughts, even if l feel they are not very related to this particular build, Mr.Man. Dashing Strike is definately an increadible movement skill and l miss having it around. Great for bosses like Butcher, Diablo, Siege and any mobs that gave hard hitting, slow apecial attacks. Charging up? I'll simply DS and end up behind you while you do your little animation.



  7. #17
    IncGamers Member Mr Man's Avatar
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    Re: 1.0.3 Act 3 build, DEMOLISHING everything! Seriously, Act 3 is a cakewalk now.

    Quote Originally Posted by iESCAPISM View Post
    All interesting thoughts, even if l feel they are not very related to this particular build, Mr.Man.
    Are you talking about my thoughts on dashing strike or the rest of my build? The OPs build was a crit based cyclone build wasnt it? Just as you suggested a slight difference to it I responded to the OP's seeking of further suggestions to the build. All that I changed was the rune for Fists of thunder to have further synergy from our crit based gear and as that was our movement skill I added DS, I would say its still the same core that we are talking about though?



  8. #18
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    Re: 1.0.3 Act 3 build, DEMOLISHING everything! Seriously, Act 3 is a cakewalk now.

    Quote Originally Posted by Mr Man View Post
    These two skills while both movement skills are very different from each other (and i prefer dashing strike). FoT is shorter, on the first strike of a combo generator, and puts you in front of the target you are aiming at.
    Well, let's be honest : I believe FoT teleport to be the main problem of the skill. It put you right into plagued / molten / whatever fire you were trying to avoid, and make your move a lot less predictable.

    That's one of the reason for which Fist of fury is better in my opinion. While it does still have a dash, it does not kill me as often. Teleport on command is godly ; auto-teleport on spirit generator is a huge liability.

    (I concur iESCAPISM on the use to avoid attack. It will work even better when actI demon with the hammer will stop spinning to hit you regardless ; in any event that's a lot easier than backtracking)



  9. #19
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    Re: 1.0.3 Act 3 build, DEMOLISHING everything! Seriously, Act 3 is a cakewalk now.

    I'm using backlash monk as well even pre patch, but i'm sticking with the shield. Key difference is that i can just: BLARGHBLARGHBLARGH cyclone strike, BOOM! everything.

    Stats are roughly 43k health, 19k dps, 20% crit, 33% block, bit over 1/2 chance to dodge, 10k armor with keen eye and just shy of 800 resists. At the moment i can't just justify dropping shield for an offhand. Even with my mitigation, which by all means could be higher, block pretty much is zero damage taken.

    In essence the build plays out in same way, but i think i can kill stuff faster (judging by the video) by going along the golden middle road with beefing up as well as dealing damage at the same time.



  10. #20
    IncGamers Member iESCAPISM's Avatar
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    Re: 1.0.3 Act 3 build, DEMOLISHING everything! Seriously, Act 3 is a cakewalk now.

    Quote Originally Posted by Mr Man View Post
    Are you talking about my thoughts on dashing strike or the rest of my build? The OPs build was a crit based cyclone build wasnt it? Just as you suggested a slight difference to it I responded to the OP's seeking of further suggestions to the build. All that I changed was the rune for Fists of thunder to have further synergy from our crit based gear and as that was our movement skill I added DS, I would say its still the same core that we are talking about though?
    My apologies, l did not take the time to actually click your build (on my phone) and apparantly jumped conclusions. With all the talk about DS l simply got the impression that your focus laid someplace else than Sweeping+High Crit. My bad.

    However, l do feel Thunderclap is close to mandatory for this build, motivated by how many crits the attack can score within a short time-span.



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