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  1. #1
    IncGamers Member
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    Jagged Spikes nerf?

    Anyone knows what the "10 stack" limit precisely is?

    Target only takes damage 10 times from every trap? Target only takes damage from 10 traps at a time at the most? Or something else?




  2. #2
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    Re: Jagged Spikes nerf?

    Quote Originally Posted by konfeta View Post
    Anyone knows what the "10 stack" limit precisely is?

    Target only takes damage 10 times from every trap? Target only takes damage from 10 traps at a time at the most? Or something else?
    I'd be interested to know this too but I'm inclined to think this means that the target only takes damage from 10 traps at a time at the most, as you said. So this change would have no effect to 1-2 DHs playing in the same game but with 3 or 4 DHs you'd reach the cap. Like I said in another thread, it would have been cool to try playing a 4 DH coop with everyone having Sharpshooter boosted JS Caltrops. 20 caltrops at the same time would make short work of basically any monster in the game (difficult to setup in the same place, I know but still).




  3. #3
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    Re: Jagged Spikes nerf?

    I think exactly like what Chrion said.

    But 1 DH also can reach that , thats what i do at Leoric. Yeah one of the RARE opp.
    Talk to him, while he do his own scripted standing up, drop all the JAgged + Prep+Jagged + ST , stand infront of him.
    Tank and pot the first hit or 2.

    But if u have a whole lot of DPS u wont need to do this.



  4. #4
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    Re: Jagged Spikes nerf?

    But 1 DH also can reach that , thats what i do at Leoric. Yeah one of the RARE opp.
    Talk to him, while he do his own scripted standing up, drop all the JAgged + Prep+Jagged + ST , stand infront of him.
    When you drop patch #6, patch #1 immediately despawns. It is impossible to have more than 10 caltrop patches with fewer than 3 Demon Hunters.

    This is pretty difficult to call a nerf, considering how rarely it is ever going to occur.



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