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1.13d SC FAM
Hey guys,
Haven't been trading here lately, but I'm back to playing a bit, and would need some help finding some equipment for my new-and-improved Goldbarb! Goldbarbs haven't exactly been popular ever since the 1.13 patch when everyone started running Trav for runes, so I'm hoping some of you will sit on a nice charm or two, collecting e-dust. Now's the chance to put those charms to very good use
Note that I have a pretty nice set of charms already, so it's not too easy to find upgrades. I'm a few inventory slots short of a complete set though, so:
ISO
Grand Charm(s) with 38+ GF and some combination of Damage/AR. A 20max 40GF 1.07 charm would make me very happy indeed, an 8/60/38 Sharp GC of Greed would make me slightly happy, stuff a lot worse than that, I probably wouldn't find use for. If the GF is a perfect 40, the prefix can get away with being worse than otherwise.
Small Charm(s) with 10 GF and any halfway reasonable damage or AR prefix. If GF is lower than 10, the prefix needs to be very good to be considered. If we're talking sweet 1.07 damage charms, I could see myself going with 8 or 9 maybe?
Large Charm(s) with 20+ GF and a very good damage/AR prefix. Mostly looking at the 1.07 prefixes here, but show me what you've got
Rare/Crafted Amulet with Teleport charges and high'ish GF. This is the minimum baseline, more useful stuff (Barb skills, FCR, Mana Leech, Life Leech, Str, Life, Mana, Resists, FRW, Dex, etcetc) will be needed to beat my current options. The more perfect the GF roll is, the worse the rest of the amulet can be.
Rare/Crafted Amulet with high GF and some nice combination of Barb skills, FCR, Mana Leech, Life Leech, Str, Dex, Life, Mana, Resists, FRW, etcetc. The more perfect the GF roll is, the worse the rest of the amulet can be.
Rare Classic Belt/Boots with up to 119% (120?) GF. Basically show me what you've got for trade and I'll see if I like it compared to the 1.07/1.13 options I have
Rare/Crafted Belt with 80% GF and some nice combination of other stuff. If it's like a very nice combination, I might go lower than 80%. Show me what you've got
FT
I have a few runes up to Ohm. I have a Sur, but I don't remember its history/have a screenshot. Don't know if that means it's untradeable or if it's recommended to not trade for it, but there you go.
Pgems
Lots of Uniques/etc, I have quite a lot. Just ask about your ISO.
Thanks for the help everyone
1.06b Vanilla
I have these boots with gold find in 1.06b. Sadly all of them are lacking frw.
edit: Sent a 1.06b->1.07 mule with Fiend Track and received:Code:50x Perfect Amethyst Required Level: 18 Version: Expansion 1.10+ Weapons: +150 to Attack Rating Armor: +10 to Strength Shields: +30 Defense
Last edited by scrcrw; 20-06-2012 at 16:44.
1.13d SC FAM
I'd be interested in the Fiend Tracks. Don't know if losing 20 FRW is worth it for an extra 11GF, but only one way to find out right
Anything I can offer you for them? Also, no classic belts with some highish GF?
1.13d SC FAM
Sent 50 PAmmies to scrcrw, received:
[1.13d SC FAM]
TFT!Code:Fiend Track Boots Defense: 5 Durability: 12 of 12 Required Level: 41 Fingerprint: 0x771704d4 Item Level: 68 Version: Legacy (pre 1.08) +44% Enhanced Defense +2 to Dexterity Cold Resist +26% Fire Resist +40% 111% Extra Gold from Monsters
1.13d SC FAM
I sent the following to Fabian to "borrow".
Code:Sharp Grand Charm of Greed Grand Charm Required Level: 21 Fingerprint: 0xcffccbfe Item Level: 85 Version: Expansion 1.10+ +10 to Maximum Damage +64 to Attack Rating 39% Extra Gold from Monsters Sharp Grand Charm of Greed Grand Charm Required Level: 21 Fingerprint: 0x16f5a96 Item Level: 36 Version: Expansion 1.10+ +10 to Maximum Damage +58 to Attack Rating 40% Extra Gold from Monsters Sharp Grand Charm of Greed Grand Charm Required Level: 21 Fingerprint: 0x54960fa4 Item Level: 85 Version: Expansion 1.10+ +9 to Maximum Damage +67 to Attack Rating 39% Extra Gold from Monsters Sharp Grand Charm of Greed Grand Charm Required Level: 21 Fingerprint: 0x9fd1f376 Item Level: 94 Version: Expansion 1.10+ +9 to Maximum Damage +69 to Attack Rating 40% Extra Gold from Monsters Fine Small Charm of Greed Small Charm Required Level: 21 Fingerprint: 0xda9fcb87 Item Level: 85 Version: Expansion 1.10+ +2 to Maximum Damage +16 to Attack Rating 10% Extra Gold from Monsters
1.13d SC FAM
Received these from jimsfriend, thanks man:
Code:Sharp Grand Charm of Greed Grand Charm Required Level: 21 Fingerprint: 0x54960fa4 Item Level: 85 Version: Expansion 1.10+ +9 to Maximum Damage +67 to Attack Rating 39% Extra Gold from Monsters Sharp Grand Charm of Greed Grand Charm Required Level: 21 Fingerprint: 0x9fd1f376 Item Level: 94 Version: Expansion 1.10+ +9 to Maximum Damage +69 to Attack Rating 40% Extra Gold from Monsters Sharp Grand Charm of Greed Grand Charm Required Level: 21 Fingerprint: 0x16f5a96 Item Level: 36 Version: Expansion 1.10+ +10 to Maximum Damage +58 to Attack Rating 40% Extra Gold from Monsters Sharp Grand Charm of Greed Grand Charm Required Level: 21 Fingerprint: 0xcffccbfe Item Level: 85 Version: Expansion 1.10+ +10 to Maximum Damage +64 to Attack Rating 39% Extra Gold from Monsters Fine Small Charm of Greed Small Charm Required Level: 21 Fingerprint: 0xda9fcb87 Item Level: 85 Version: Expansion 1.10+ +2 to Maximum Damage +16 to Attack Rating 10% Extra Gold from Monsters
1.07 SC Vanilla
Sorry to say but according to RTB (and my stashes) max GF on a 1.07 GC is 33...so no 20 max/40 GF GCs. I don't have any nice max/GF GCs in any case (best is sharp 8/64/32), but just thought I'd let you know. I do have a 9 min/33 GF if such would be of interest.
I do have a perfect max/GF LC, however, and a decent SC as well...Also, if you're interested in straight AR/GF charms, I have a good Steel/40GF GC in 1.09Code:Prefix 854 Large Charm of Greed Keep in Inventory to Gain Bonus Required Level: 15 Item Version: Expansion Item Level: 94 Fingerprint: 0x6697c0d8 +12 to Maximum Damage 22% Extra Gold from Monsters Prefix 856 Small Charm of Greed Keep in Inventory to Gain Bonus Required Level: 15 Item Version: Expansion Item Level: 88 Fingerprint: 0x51fdb6b7 +4 to Maximum Damage 10% Extra Gold from Monsters
Of course, I craft alot, so I have some pretty nice other itamz...check these out:My ISO is pretty limited at the moment...1.07/1.08 crafting supplies, 1.07/1.08 perfect/flawless skulls, 1.07 set BulKathos CB (in 1.07), maximal 1.07 mindam charms with life (forwarded is fine, they're for 1.13d), rare jewels with +18 mindam, 2sox CoA w/30 @res (other stats not important, but better is better), 0/4sox 15ED/AR superior Blade or Great Bow...a VERY tight list, I know, but if you don't have any of that, we can work something out.Code:Doom Clasp Amulet Required Level: 52 Item Version: Expansion Item Level: 64 Fingerprint: 0x757d49a0 +22 to Life All Resistances +7 6% Life stolen per hit 79% Extra Gold from Monsters 1% Faster Run/Walk +3 to Warcry Skills (Barbarian Only) Level 1 Teleport (8/22 Charges) Demon Chain Mithril Coil Defense: 64 Durability: 15 of 16 Required Strength: 106 Required Level: 64 Item Version: Expansion Item Level: 64 Fingerprint: 0x1d8756b1 +105 to Life Poison Resist +20% 6% Life stolen per hit 80% Extra Gold from Monsters 15% Chance of Open Wounds
WoRG
1.13d SC FAM
That LC is going to totally mess up my charms (and lower my total GF) WoRG, but I'm thinking it has to be worth it. At least I want it so I can later discard it when I'm too annoyed by the lower (total) GF% numberObviously liking the SC a lot as well. Too bad about 40% not existing in 1.07, hopefully no one will ever find a 20/33 and make me choose between that and 40% charms
The crafts are making me very happy indeed, too. If one of them had spawned with Mana Leech, my life just might have been complete.
How good a Steel/40 charm are we talking? The worst GC I'm using currently is a 127/40, but a few of those GC's are technically jimsfriend's, so I probably wouldn't mind getting a few more. Then again, one GC might be bumped if I start using an LC.. And I do have some pretty close replacements already.
Ok, your ISO.. tricky. Let's see:
[1.07 SC Vanilla]
Only one I can find in my backup stashes despite having racked something like a thousand when I racked a Grandfather (which I think is also lost by now) (Edit: Also now realizing this isn't from that racking, since I did that in the Halls of Pain.. oh well). I also have.. 2 Perfect Skulls and 2 Flawless SkullsCode:Bul-Kathos' Sacred Charge Colossus Blade One-Hand Damage: 48 to 162 Two-Hand Damage: 51 to 321 Durability: 50 of 50 Required Dexterity: 65 Required Strength: 188 Required Level: 76 Sword Class - Fast Attack Speed Item Version: Expansion Item Level: 87 Fingerprint: 0x32f32068 +200% Enhanced Damage All Resistances +20 Knockback 20% Increased Attack Speed 35% Chance of Crushing Blow Socketed (1: 0 used)I gave away basically all my crafting supplies to jimsfriend after I semi-quit 1.07. I do have some number of Jewels, if you're in need of those. I'd probably prefer not to trade them all away, since I could see myself returning to 1.07 in the future, but I guess it's not too big of a deal.
In [1.13d SC FAM] I have.. a 12ED/16Mindamage Jewel :(
So, ok, I'm interested in all 5 items (assuming the Steel is actually "good"). Any suggestions for what we can work out? You have a tough ISO to fill, I'll admit
Edit: Actually, I took another look in my 1.07 backup stashes. I have exactly 2 charms in here (did I mention most of it was lost?), and one just happens to be this:
[1.07 SC Vanilla]
I had to go googling for the 1.07 addendum to look up what the maximum mindamage was, and sure enough!Code:Prefix 834 Grand Charm of Life Keep in Inventory to Gain Bonus Required Level: 14 Item Version: Expansion Item Level: 88 Fingerprint: 0x2a5f796 +16 to Life +11 to Minimum Damage
Last edited by Fabian; 22-06-2012 at 09:17.
1.07 SC Vanilla
Nice! That charm would replace the last plain +11 I'm using...woot!
Your talking about your old stashes reminded me that I needed to see if I could do a little surgery on an old hard drive with a damaged controller chip...the operation was only a partial sucess, as the bad controller had scrambled many of the files, but I was able to recover several classic mules!! Afraid that none of them had any shoes worth mentioning, but I did find a whopper of a belt!The 1.09 steel charm is very good, nigh-perfect in fact:Code:Blood Strap Plated Belt Defense: 9 Durability: 24 of 24 Required Strength: 60 Required Level: 16 Item Version: Classic Item Level: 25 Fingerprint: 0x76c6ee21 +14 to Strength +23 to Mana Fire Resist +21% Lightning Resist +29% 114% Extra Gold from MonstersI also checked through my crafted amulets again, looking for ML...If you're willing to forego +skills, I have an excellent one:Code:Steel Grand Charm of Greed Keep in Inventory to Gain Bonus Required Level: 41 Item Version: Expansion Item Level: 90 Fingerprint: 0x395646ad +131 to Attack Rating 40% Extra Gold from MonstersI have some others with ML/GF/teleport charges, but they have +skills for other classes and aren't as good as that one...Code:Viper Noose Amulet Required Level: 54 Item Version: Expansion Item Level: 64 Fingerprint: 0x4e1e56b0 +20 to Strength +25 to Life 11% Mana stolen per hit 80% Extra Gold from Monsters 1% Faster Run/Walk Level 1 Teleport (11/22 Charges)
Obviously, I want that charm and the green CB, any 1.07 jewels you feel you can spare, and the skulls...as for the rest, I'm not looking to make a killing here, figure what you think they're worth, cut it in half, and I'm happy to take trade fodder: pgems, runes, charms and uniques that are sought after and have good trade value are all fine. Mostly just wanna help see how high you can push the yeild
P.S. If you ever retire your gold-finder, it might be nice to get Blood Strap back...so just figure it as a loaner, if you want.
WoRG
1.13d SC FAM
I've been looking at all those items and tried to figure out which I'd like more, and it's tough. The +3 Warcries gives 2% hork, more LL would be great since my character is kinda unsafe, the other mods are helpful, but so are the mods on the other Amulet, plus ML, plus perfect GF.. etc etc. Same goes for the belts.
How about all the stuff you've listed for:
[1.07 SC Vanilla] BK CB, the few Skulls I have, 50 Jewels, the +11/life GC and [1.13d SC FAM] a Griffon's as trade fodder?
I can throw in a Gul or two if you'd like.Code:Griffon's Eye Diadem Defense: 230 Durability: 10 of 20 Required Level: 76 Fingerprint: 0x446c768 Item Level: 88 Version: Expansion 1.10+ Unidentified +1 to All Skills +25% Faster Cast Rate -16% to Enemy Lightning Resistance +12% to Lightning Skill Damage +172 Defense
My email is fabbe _ sjoblom @ hotmail . com if that sounds alright
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