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  1. #11
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    Re: Cull the Weak + Cold damage interaction

    hi, first post
    so when i buy/find for a weapon with cold dmg (eg. 1000dps) i get with Cull the Weak a weapon equally with 1150 dps?
    Is there a slow on every hit with a +cold weapon or a % chance?



  2. #12
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    Re: Cull the Weak + Cold damage interaction

    Quote Originally Posted by ApOgedoN View Post
    hi, first post
    so when i buy/find for a weapon with cold dmg (eg. 1000dps) i get with Cull the Weak a weapon equally with 1150 dps?
    Is there a slow on every hit with a +cold weapon or a % chance?
    Yes, except that you had to give up a passive slot to make them even again. It might be worth it for a 60% 1 second snare on everything though.

    Slow on hit with a cold damage weapon applies to every hit, assuming you're not using a skill that has a damage type.



  3. #13
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    Re: Cull the Weak + Cold damage interaction

    One more question
    As an example:

    http://eu.battle.net/d3/en/class/dem...active/chakram

    Only "no rune", Twin Chakrams, Shuriken Cloud will cause a slow debuff? Or is "dealing 30% weapon damage per second as Physical" also removing the slow effect?



  4. #14
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    Re: Cull the Weak + Cold damage interaction

    Quote Originally Posted by ApOgedoN View Post
    One more question
    As an example:

    http://eu.battle.net/d3/en/class/dem...active/chakram

    Only "no rune", Twin Chakrams, Shuriken Cloud will cause a slow debuff? Or is "dealing 30% weapon damage per second as Physical" also removing the slow effect?
    None of those will apply the slow effect; they all convert your weapon's damage to the Physical type.

    You're looking for skills that deal '% weapon damage' to their targets.



  5. #15
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    Re: Cull the Weak + Cold damage interaction

    This would be more viable if I could get more shots off. Is IAS completely worthless now???



  6. #16
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    Re: Cull the Weak + Cold damage interaction

    After playing with this build for sometime now, I think it's best suited for playing in a party than going solo. Not to mention that it is inferior to crit builds that do not take into consideration cull the weak.



  7. #17
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    Re: Cull the Weak + Cold damage interaction

    Main downside of builds around Cull the Weak is, that +cold damage has smallest damage range amongst other elements (arcane, fire, poison...). Where weapons of the same level have for example +50-100 arcane/fire/poison damage, COLD damage has only +30-70. It is more imminent on higher levels (45-60), where you can feel +cold damage weapons have much less DPS. And 1s 30% snare will never compensate for this high damage loss. I switched Cull the Weak for TA now, mobility is needed on Inferno now.



  8. #18
    IncGamers Member Valhauros's Avatar
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    Re: Cull the Weak + Cold damage interaction

    Quote Originally Posted by Karth View Post
    None of those will apply the slow effect; they all convert your weapon's damage to the Physical type.
    Felt like I should correct this. While I don't know if its intended or know, the chill effect can be applied by almost any skill. Regarding the DH in particular, I have seen sentry apply it, same as Fan of Knives, Serpentine Chakram and even Caltrops (Jagged Spikes). Also, my enchantress also has a frost damage weapon and, while all her attacks are considered (as far as I know) as arcane type, see has been able to chill enemies.

    Back to the original topic, I would say that you should only use Cull of the Weak if you are also using Caltrops, Spider Companion or Fan of Knives, specially if in conjunction with Valley of Death.



  9. #19
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    Re: Cull the Weak + Cold damage interaction

    Well, I have tested Chakram, all runes, and it does not give any chill (snare) effect from my xbow. It's just plain Physical dmg type, whether you have +element damage weapon or not.



  10. #20
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    Re: Cull the Weak + Cold damage interaction

    Quote Originally Posted by Valhauros View Post
    Felt like I should correct this. While I don't know if its intended or know, the chill effect can be applied by almost any skill. Regarding the DH in particular, I have seen sentry apply it, same as Fan of Knives, Serpentine Chakram and even Caltrops (Jagged Spikes). Also, my enchantress also has a frost damage weapon and, while all her attacks are considered (as far as I know) as arcane type, see has been able to chill enemies.
    The Enchantress's basic attack probable just does % weapon damage; a lot of people use it for slowing enemies. I've never had her Forceful Push or Erosion slow my enemies. Sentry, Fan of Knives, and Caltrops (Jagged Spikes) all deal "weapon damage" so they do not change the damage type of your attack; if you deal cold damage, your attacks with these apply the cold snare.

    Serpentine Chakram may be either a bug or some other error, but I have never seen it apply a chill effect. I have also yet to see any other DH skill that does not deal "% weapon damage" (barring skills that convert to cold damage, obviously) apply cold damage chill. Skills seem to be pretty consistent about this.



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