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hi, first post
so when i buy/find for a weapon with cold dmg (eg. 1000dps) i get with Cull the Weak a weapon equally with 1150 dps?
Is there a slow on every hit with a +cold weapon or a % chance?
One more question
As an example:
http://eu.battle.net/d3/en/class/dem...active/chakram
Only "no rune", Twin Chakrams, Shuriken Cloud will cause a slow debuff? Or is "dealing 30% weapon damage per second as Physical" also removing the slow effect?
This would be more viable if I could get more shots off. Is IAS completely worthless now???
After playing with this build for sometime now, I think it's best suited for playing in a party than going solo. Not to mention that it is inferior to crit builds that do not take into consideration cull the weak.
Main downside of builds around Cull the Weak is, that +cold damage has smallest damage range amongst other elements (arcane, fire, poison...). Where weapons of the same level have for example +50-100 arcane/fire/poison damage, COLD damage has only +30-70. It is more imminent on higher levels (45-60), where you can feel +cold damage weapons have much less DPS. And 1s 30% snare will never compensate for this high damage loss. I switched Cull the Weak for TA now, mobility is needed on Inferno now.
Felt like I should correct this. While I don't know if its intended or know, the chill effect can be applied by almost any skill. Regarding the DH in particular, I have seen sentry apply it, same as Fan of Knives, Serpentine Chakram and even Caltrops (Jagged Spikes). Also, my enchantress also has a frost damage weapon and, while all her attacks are considered (as far as I know) as arcane type, see has been able to chill enemies.
Back to the original topic, I would say that you should only use Cull of the Weak if you are also using Caltrops, Spider Companion or Fan of Knives, specially if in conjunction with Valley of Death.
Well, I have tested Chakram, all runes, and it does not give any chill (snare) effect from my xbow. It's just plain Physical dmg type, whether you have +element damage weapon or not.
The Enchantress's basic attack probable just does % weapon damage; a lot of people use it for slowing enemies. I've never had her Forceful Push or Erosion slow my enemies. Sentry, Fan of Knives, and Caltrops (Jagged Spikes) all deal "weapon damage" so they do not change the damage type of your attack; if you deal cold damage, your attacks with these apply the cold snare.
Serpentine Chakram may be either a bug or some other error, but I have never seen it apply a chill effect. I have also yet to see any other DH skill that does not deal "% weapon damage" (barring skills that convert to cold damage, obviously) apply cold damage chill. Skills seem to be pretty consistent about this.
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