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  1. #1
    IncGamers Member
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    Question Cull the Weak + Cold damage interaction

    OK, as title says, I want to know, whether the FIRST hit with +cold damage weapon applies the 15% bonus to total dmg, or you have to really hit already chilled/snared target to get that bonus. Logic says that 15% dmg bonus from Cull the Weak applies only to hitting already chilled/snared target, but Blizzard could have made it the way it first applies debuff (chill/snare) and then damage, even though it looks like damage and snare was applied at the same time ingame.

    Thank you.



  2. #2
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    Re: Cull the Weak + Cold damage interaction

    I don't think this is really the kind of thing the (guide) tag is for. :/ I don't know the answer to your question, but it would be pretty easy to test with a (very) low level 2h crossbow (for a tight damage range) with cold damage and enough min damage on the weapon.



  3. #3
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    Re: Cull the Weak + Cold damage interaction

    Yeah I am sorry with the tag, I thought I have to put my thread in one of them, that it's compulsory... I'm new to IncGamers. I was testing it with my 2h-xbow already, but due to number of rings, amulet and so, the dmg range is quite wide, ok then I will try it on zombies from A1 with some testing equipment. I'll report here, because I think, Cull the Weak can be pretty good passive if it works the way I described earlier.



  4. #4
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    Re: Cull the Weak + Cold damage interaction

    Okay, so I got bored and tested this. All the skills I tested that did weapon damage seem to apply their snare (whether from the skill or a weapon with cold damage) before the actual damage, so Cull the Weak is applied to damage done on the first shot. I wasn't rigorous by any means about testing every skill, but this points towards good things for Cull the Weak.



  5. #5
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    Re: Cull the Weak + Cold damage interaction

    Ah, thank you very much! I was just about testing it myself, and do so anyway, after testing I will report here too, and hopefully support your testing.



  6. #6
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    Re: Cull the Weak + Cold damage interaction

    Will also confirm that cull the weak damage is applied on the first shot if that shot snares.




  7. #7
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    Re: Cull the Weak + Cold damage interaction

    Yeah, I just tested it, APPROVED! Even the first shot works, that is nice little thing and hopefully it will kick that overrated Sharpshooter passive *** Tested on basic arrow attack, Hungering Arrow, Evasive Fire and Multishot, so it should work on the rest of our (nonelemental) skills as well. I can see now, the placement of elements into attacks makes complete sense, at least for balance purposes. Now I know why Multishot/Fire at Will is elemental (lightning), without it, +cold damage weapons will have great advantage, and there are more examples like this

    Thanks to everyone involved.



  8. #8
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    Re: Cull the Weak + Cold damage interaction

    Hehe, and after this discovery, you can say it is a small Guide to debuff placement mechanics in Diablo 3.




  9. #9
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    Re: Cull the Weak + Cold damage interaction

    Nice thorough testing came from PEDDROELM on eu.battle.net forums:

    Yes - like the Wizard passive Cold Blooded the damage bonus applies on the first hit ... (you will notice when doing cold attacks - tooltip reads snared first and damage number for the attack after)

    How I tested ...

    Crossbow with 78-78 physical damage range (doctored with +min physical damage items)
    716 Dex

    Normal Attack damage
    78 * (1 + 7.16) = 636.48 (636)

    Elemental Arrow - Frost Arrow (155% first hit 170% secondary hits)
    78 * (1 + 7.16) * 1.55 = 986.544 (987)
    78 * (1 + 7.16) * 1.7 = 1082.016 (1082)

    Elemental Arrow - Frost Arrow (155% first hit 170% secondary hits) WITH Cull the weak
    78 * (1 + 7.16) * (1 + 0.15) * 1.55 = 1134.5256 (1135)
    78 * (1 + 7.16) * (1 + 0.15) * 1.7 = 1244.3184 (1244)

    ---------------
    So skills that do cold damage (Ex. Elemental Arrow - Frost Arrow) or physical damage with cold damage range on weapon (Ex hungering arrow ) will always get the 15% damage bonus from Cull the weak ...
    --------

    Last test - adding a regular damage modifier (steady aim 20%) to see how it interacts with the bonus from cull the weak...

    Elemental Arrow - Frost Arrow (155% first hit 170% secondary hits) WITH Cull the weak & Steady Aim (20%)

    78 * (1 + 7.16) * (1 + 0.15) * (1 + 0.2) * 1.55 = 1361.43072
    78 * (1 + 7.16) * (1 + 0.15) * (1 + 0.2) * 1.7 = 1493.18208

    As expected the bonus from Cull the weak (15%) is applied to the base damage before the sum of regular damage multipliers (archery, steady aim, ..) (similar to Cold Blooded for wizard) and is thus multiplied by them ...



  10. #10
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    Re: Cull the Weak + Cold damage interaction

    Multiplication between Steady Aim and Cull the Weak makes latter even slightly better than expected by me. Good, good :]



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