OK, as title says, I want to know, whether the FIRST hit with +cold damage weapon applies the 15% bonus to total dmg, or you have to really hit already chilled/snared target to get that bonus. Logic says that 15% dmg bonus from Cull the Weak applies only to hitting already chilled/snared target, but Blizzard could have made it the way it first applies debuff (chill/snare) and then damage, even though it looks like damage and snare was applied at the same time ingame.
I don't think this is really the kind of thing the (guide) tag is for. :/ I don't know the answer to your question, but it would be pretty easy to test with a (very) low level 2h crossbow (for a tight damage range) with cold damage and enough min damage on the weapon.
Yeah I am sorry with the tag, I thought I have to put my thread in one of them, that it's compulsory... I'm new to IncGamers. I was testing it with my 2h-xbow already, but due to number of rings, amulet and so, the dmg range is quite wide, ok then I will try it on zombies from A1 with some testing equipment. I'll report here, because I think, Cull the Weak can be pretty good passive if it works the way I described earlier.
Okay, so I got bored and tested this. All the skills I tested that did weapon damage seem to apply their snare (whether from the skill or a weapon with cold damage) before the actual damage, so Cull the Weak is applied to damage done on the first shot. I wasn't rigorous by any means about testing every skill, but this points towards good things for Cull the Weak.
Yeah, I just tested it, APPROVED! Even the first shot works, that is nice little thing and hopefully it will kick that overrated Sharpshooter passive *** Tested on basic arrow attack, Hungering Arrow, Evasive Fire and Multishot, so it should work on the rest of our (nonelemental) skills as well. I can see now, the placement of elements into attacks makes complete sense, at least for balance purposes. Now I know why Multishot/Fire at Will is elemental (lightning), without it, +cold damage weapons will have great advantage, and there are more examples like this
So skills that do cold damage (Ex. Elemental Arrow - Frost Arrow) or physical damage with cold damage range on weapon (Ex hungering arrow ) will always get the 15% damage bonus from Cull the weak ...
Last test - adding a regular damage modifier (steady aim 20%) to see how it interacts with the bonus from cull the weak...
Elemental Arrow - Frost Arrow (155% first hit 170% secondary hits) WITH Cull the weak & Steady Aim (20%)
As expected the bonus from Cull the weak (15%) is applied to the base damage before the sum of regular damage multipliers (archery, steady aim, ..) (similar to Cold Blooded for wizard) and is thus multiplied by them ...