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Hi, i think i saw a list somewhere in the forum sometime ago stating like what mod is useful for rare but i seem to not finding it anywhere now. I now started to take note of rare drops for glove, belt, boots, rings, ammy, helm (esp. circulet/ coronet kind). Rare shield, weapon and body armor is not worth the time to ID them right? or what stats should i look for if i ID them?
Btw, back to a point. Anyone mind to waste his/ her time to create a list of stats one should look out for when IDing those rares to prevent them from getting NPC-ed.
This info is from a thread not long ago by Tbone.
Amulets
+2 to a class skill (not a tree skill) *essential
10 faster cast rate *highly desirable
40+ life (max is 60)
60+ mana (max is 90)
15+ to all resists (max is 20)
15+ to dexterity (max is 20)
20+ to strength (max is 30)
Rings
10 faster cast rate *highly desirable
30+ life (max is 40)
60+ mana (max is 90)
10+ to all resists (max is 11)
10+ to dexterity (max is 15)
15+ to strength (max is 20)
100+ to attack rating (max is 150, but uses combo of prefix and suffix to get that high)
+7 life stolen (max is 8)
Edited: Sorry did not read that you had read the post TBone answered. I feel ashamed now. :(
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