Latest Diablo 3 News
DiabloWiki Updates
Page 3 of 5 FirstFirst 12345 LastLast
Results 21 to 30 of 43
  1. #21
    IncGamers Member
    Join Date
    Sep 2011
    Posts
    87

    0 Not allowed!

    Re: Input Limit Reached - Death of Farming?

    lol @ market inflation in hardcore. ridiculus. those speaking of this here havent reached inferno or if they did they got rushed, or cant kill any champion pack in a1 inferno. goblin farming IS necesary for act2 or just afk at 60 really and wait for inferno nerf



  2. #22
    IncGamers Member
    Join Date
    Jun 2012
    Posts
    14

    0 Not allowed!

    Re: Input Limit Reached - Death of Farming?

    Apparently they removed the limit not long after it was introduced in order to take a further look at it.
    Unless I dreamt that, but I'm sure I read it somewhere this morning.

    I did however have a dream that my HC barbarian died!



  3. #23
    IncGamers Member AlexanderBarin's Avatar
    Join Date
    Aug 2011
    Location
    O'Canada
    BattleTag MotherMedusa-1643
    Posts
    1,604

    0 Not allowed!

    Re: Input Limit Reached - Death of Farming?

    Quote Originally Posted by DeluksZ View Post
    Got 2 upgrades in 2 days. THat's semms reasonable for me. And btw has anyone tested it already? That resume isn't on a limit?
    It is balanced in terms of drops per hour. It isn't balanced in terms of safety.



  4. #24
    IncGamers Member
    Join Date
    Jul 2011
    Location
    Texas
    Posts
    113

    0 Not allowed!

    Re: Input Limit Reached - Death of Farming?

    Quote Originally Posted by AlexanderBarin View Post
    It is balanced in terms of drops per hour. It isn't balanced in terms of safety.
    Neither is Inferno, itself, yet. It sounds like Bliz is nerfing the best way for HC players to gear to face what even Bliz says is an Inferno that isn't tuned how they want it.



  5. #25
    IncGamers Member
    Join Date
    Jul 2011
    Location
    Texas
    Posts
    113

    0 Not allowed!

    Re: Input Limit Reached - Death of Farming?

    Quote Originally Posted by rashnu View Post
    I'm glad with this change. It will help to solve the problem of market inflation!
    Can you explain how reducing the supply of gear will do anything except make the price of gear go up?

    Quote Originally Posted by rashnu View Post
    At least now we will see more action and less idiotic goblin/chests runs. They could also make goblin spawn spots completly random to eliminate that.
    If you want to see more action, don't do goblin runs. That other players did it doesn't change how much action you see does it?



  6. #26
    IncGamers Member mrmud's Avatar
    Join Date
    Aug 2009
    Location
    Sweden
    Posts
    106

    0 Not allowed!

    Re: Input Limit Reached - Death of Farming?

    Quote Originally Posted by Deguello View Post
    Can you explain how reducing the supply of gear will do anything except make the price of gear go up?
    I think he means devaluation and market saturation.
    Quote Originally Posted by Deguello View Post
    If you want to see more action, don't do goblin runs. That other players did it doesn't change how much action you see does it?
    If you use the AH you are intrinsically linked to goblins no matter what you do.



  7. #27
    IncGamers Member
    Join Date
    Jul 2011
    Location
    Texas
    Posts
    113

    0 Not allowed!

    Re: Input Limit Reached - Death of Farming?

    Maybe he means "devaluation" but he wrote pretty much the exact opposite.

    Being "linked" to goblins via the AH has nothing to do with seeing more action.

    If someone thinks the level 60 HC gear market is saturated he can either ignore the AH or buy from the AH and throw enough gold on the ground to make himself feel good about the purchase cost.

    Personally, as a fresh 60, almost all of the upgrades I see on the AH are either completely out of my price range or very, very expensive for slight upgrades. If I can stay alive, enough playing with 5 stacks of NV will probably change that but, right now, I'm pretty much locked into the gear I have.



  8. #28
    IncGamers Member
    Join Date
    Mar 2008
    Posts
    184

    0 Not allowed!

    Re: Input Limit Reached - Death of Farming?

    Its idiotic they remove stuff from the game YOU might not enjoy, but others do. Wtf, I payed money to play this piece of **** game, I rather play it the way I ****ing like it. Im so tired of people telling others how to freaking play. Go find your action on Hell/Inferno what-ever, but if I like to take a piss all over mr Goblin who doesnt hit back, I will be damn sure to do so.

    If you feel like farming act I hell till 60, be my guest, if you wanna play for 320493204932 hours before reaching 60 fine. But dont be so arrogant to tell others how they should play the game. I wonder if people if ran this goblin so many times as I did. My friends and I hardly get stuff to put on the AH. The few upgrades we get, go into our own toons.



  9. #29
    IncGamers Member Hp_Sauce's Avatar
    Join Date
    Nov 2004
    Location
    Canada
    Posts
    2,710

    0 Not allowed!

    Re: Input Limit Reached - Death of Farming?

    Quote Originally Posted by DeluksZ View Post
    ... snip ... Now with my money not being enough to bu upgrades to safely clear act I Inferno, and Hell don't dropping upgrades for that case what shall I do? Mrmud exactly how killing goblins for better items ruining the game?
    Quote Originally Posted by Retardje View Post
    Playing under my level is boring. And the stuff dropping on Hell is less good then what drops on Inferno.

    ... snip ...
    Quote Originally Posted by Deguello View Post
    Neither is Inferno, itself, yet. It sounds like Bliz is nerfing the best way for HC players to gear to face what even Bliz says is an Inferno that isn't tuned how they want it.
    If you read the Patch 1.0.3 Design Preview you will see that they are:
    a) Planning to make better items drop in lower parts of Inferno (and maybe even Act 4 hell), so you can find the itamz you need for the next act while questing/running the current act.
    b) Planning to Nerf Inferno Act 2, 3 & 4, so that players are able to make the transition to the next act more easily (and find better itamz)

    That's all in theory of course... but it sounds like a good plan, if everything comes together.
    (Source: http://us.battle.net/d3/en/blog/6262...-6_6_2012#blog)


    As for the "input limit reached" update, that's easy to avoid. Make a game, run your goblin, then go clear your favorite area in the same game, pickup some gold, see if you find any sweet items from the monsters there, go see if there are any interesting items for sale at the merchants, etc. Repeat. This will increase your time spent in game and make it less likely for you to get tagged.

    The fact is, this game is very, very, very young. The Diablo 2 version 1.0 that came off the CD's on day one (many years ago) is a COMPLETELY different game than the 1.13 we can play today. Some people were happy with the changes that they made to D2 others were not. The same will be the case for Diablo 3... And the Diablo 3 we will be playing next year will not be the same thing we have right now. You have to except the fact that sometimes they will make changes you agree with & sometimes they will make changes you do not agree with.

    If this change helps creates server stability and helps to prevent bots and sweat shops from flooding the economy with uber items, then it's fine by me!

    -hps




  10. #30
    IncGamers Member
    Join Date
    Mar 2008
    Posts
    184

    0 Not allowed!

    Re: Input Limit Reached - Death of Farming?

    You are aware that clearing that favorite part of yours might be well outside your capabilities if its on Inferno? So for now, thats not a solution. Not needed either, since its not implemented on Europe servers it seems and its turned off on US alrdy.\

    In theory it sounds all good and well, in practice the game is flawed on so many levels. The fact that they nerve every single thing players do to get around their so called fun ways to play the game shows this.

    Youre running goblins? We gonna throw a maximum number of games on you. Running quests repeatingly, lets nerve both the exp and get maximum games on your ***. Want to find items so you can progress? You gotta be level 60 just to be able to MF decently. But hej, doing quests over and over again isnt working as intented. And please, go outside to face those random championpacks, cause bossruns isnt what we want to see! Oh btw, legendaries just suck. We randomized everything in game to a level that you might just end up with intel/dex on a barb weapon, just so you can rage a bit more, since finding legendaries is next to impossible already. Oh and that blue weapon over there is better.

    What the hell were they thinking. It isnt to hard to figure out what was so freaking succesful in diablo ii.

    I wonder how many people will actually be playing Diablo III in a year. Im putting more hours into Dota2 then in Diablo, since the game just fails to suck me in.



Page 3 of 5 FirstFirst 12345 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •