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SO tedious.
I mean, really, there's not a lot of input anyone can give me, I think. Quite simply the run is so tedious that I'd rather level my barb. One misstep = death. Rakkis crossing is such a linear area that every death = 3 minute runback. Every champion pack must be lured within a screen of a checkpoint for graveyard zerging to ensue. Each stack of valor takes approx 20 minutes, and one moment of bad luck can ruin your whole run.
10 minutes left on 4 stack valor. kiting easy pack of gargoyles, venture just a few meters too far and what do I find?? invulnerable minions tremors. Lose ability to complete 5th stack of valor. Try with little hope to find an easy pack on battlements -> arcane enchanted horde instead. Mouse over valor buff: 4 minutes remain. Rage quit. 1:30 gone and nothing but a vendor trash rare vel to show for it.
All in the hopes of item level 63 drops. All in the hopes that one of said rares will show up once in a blue moon, and it'll eventually have anything but non-garbage stats. Things will be better when I'm not forced to undergear, when going back an act isn't punished so heavily. WTB patch .3
Maybe people will just say I can't cut it, but what do you think. I can complete siege breaker. I'm just tired of it. Anyone feel the same?
I'm with you on that. I don't have a wizard, but my DH can do A3 (I'm up to Rakanoth in quests). It's just miserable. I don't enjoy it and rarely does produce anything profitable. If my latency spikes to 200 ms (which is for some reason still 'green' in spite of being 2/10 of a second, a very significant time span when many attacks 2-hit kill you and some do it in one), or if I'm a little tired, or the wrong pack spawns, it's over.
If I want to do something that isn't fun, I could go back to A2, stack up a ton of mf, and kill the TG. At least then I'm very likely to make some gold off of what I find. Or go back another act and do butcher runs, maybe even find a legendary.
I'm farming Siegebreaker without too much headache (see here). Unlike other classes, wizards don't get randomly one-shot (thanks to force armor) which makes farming act 3 a lot more tolerable for us. Sometimes I run Siegebreaker with a demon hunter buddy and he dies 10 times for every one time that I do (generally though I run it solo because it is faster and safer - gg multiplayer design blizzard). Between force armor, mirror image, teleport, and illusionist I really don't die much at all unless I get a particularly nasty pack. Even then it is usually only one death because I recognize it as an absurd pack and train it out of the way.
If you're willing to cheese it, the catapult right outside the keep is a good way to pull absurdly overpowered melee enemies for stacking valor. Just watch out for desecration. It's basically Mephisto moat trick 2.0.
http://www.youtube.com/watch?v=z92oe5DnlwA
I don't really have a problem with the Glass Cannon builds on Wizard. I think they're perfectly viable choices. However, I find it silly for someone who chooses to play a glass cannon style build to complain about getting one-shotted.
Wizard's may not be Monks or Barbarians, but we have a fair share of defensive abilities. Energy Armor, Mirror Images. Diamond Skin are all amazing defensive buffs. Teleport is an outstanding movement ability. Frost Nova and Wave of Force are excellent crowd control. Blizzard is one of the best Snares in the entire game. There's no greater penalty for Wizards to wear high defense and all resist gear than any other class either. You can gear a Wizard to handle pretty much -anything- during a Siegebreaker run without dying if you chose to.
If you wanna play glass cannon, cool. But complaining about getting one-shot on Wizard is like a man complaining that he's hungry when there's fertile ground under his feet and a lake full of fish two feet away. You can do something about it.
There's nothing stopping you from getting NV in earlier areas of the act. Stonefort, Forward Barracks / Crydor Dungeon, Ice Caves, Keep, Underbridge are all easily accessible areas with plenty of Champ packs.Rakkis crossing is such a linear area that every death = 3 minute runback.
20 minutes for 1 NV translates to a nearly 2 hour Siegebreaker run. That sounds like you're either severely undergeared for act 3, or you're not being very efficient about your runs. You may be better off farming Act 2 for awhile til you upgrade your gear, or try other farming methods if you're hell-bent on iLvl63 gear. There are a variety of resplendent chest farming in Act 3 and Champ pinning techniques if your standard Siegebreaker runs are not going well.Each stack of valor takes approx 20 minutes, and one moment of bad luck can ruin your whole run.
sry first post =/
just curious in your opinion what is considered decently geared, the bare minimum that would allow you to run siege cost-efficiently?
i'm at 25k health, 45k dps (w/ force weapon), ~350 all res, ~5500 armor (w/ force armor). a bunch of the champions do give me a tough time, are my stats to blame or is it possibly my build that's causing the majority of my deaths? i'm running the typical blizz/hydra with seeker and only one defensive (fracture). should i drop something for mirror image? what stat should i work on improving? thx
Your stats are more than adequate for siegebreaker. I'd look to your build instead for ways to make the runs go more smoothly. Mirror image (duplicates) + teleport (wormhole) + illusionist makes it pretty easy to not die. You should have enough res, armor, and hp to not get one-shot by ranged attacks (spears, fireballs) from the looks of it, so you should be okay to poop out duplicates with illusionist every time you get hit. Duplicate spam also lets you stop running so much while kiting, so that you can stand and spam your signature more, and thus kill elites faster. If you do find yourself getting one-shot, IMHO resists is the best way to increase your EHP. If you add vitality you just makes your hp/s, templar, health globes (or whatever) less effective.
A siegebreaker run takes me about 20-30 minutes with similar stats to yours, but duplicates instead of force weapon. That's simply clearing up from the bridge waypoint to him (and possibly popping elsewhere if that doesn't get me 5 stacks).
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