As with all MP experience, I say go with the build that you enjoy. But of course since a wolf barb is a high physical damage build, something that compliments that is of course great to have. If you want to run pits afterwards though and are looking at a necro, poison nova necros seem to do pretty good there, but they don't really pair with a wolfbarb.
Best pairs would be:
Paladin running fanacticism (extra IAS and ED works great)
Necro using Amp as main curse (usually fishys)
Sorc using enchant (Big fire damage, problem is lots of fire immunes in hell)
The best untwinked is of course going to be the necro, but the others are of course possible, just a little more gear dependent (the pally in specific).
Originally Posted by Vivi
Give a man a fire and he's warm for a day. Set him on fire and he's warm for the rest of his life.
Seriously, make it instead of fishy, it's way more fun (imo). You still use amp as your main curse while CEing, but you have an AI curse as back up. You still get maxed CE, but you're far more active than when you wait on a body to drop as a summoner. If you went with this build (links to guides in my guardian thread) I'd suggest not using prison as much since you wouldn't want to prison FoE in with some nasty monsters. Instead you can use an AI curse (confuse is my favorite) to keep the monsters busy (while you shoot spears at it) until a body drops, then it's amp+CE time! With this method you can focus on the same monster/monsters that FoE is targeting getting that kill quicker. Finally the best reason to use it over a summoner is that you'll gain another element, magic. Instead of you doubling up on Physical, you'll be able to easily deal with Physical Immunes.
Last edited by crawlingdeadman; 12-06-2012 at 16:07.
I appreciate that input CDM but my heart is set on the fishy for now, and the physical immunes could be dealt with with amp anyway surely? and failing that 90% of the time there would be a corpse to bomb to kill with fire? Im sure we will have no issues.