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I found 2H to be a lot cheaper before. But recently I managed to buy the following for just 300k (yeah, can't believe my luck):
728 dps, 1.3 speed, 235 int, 74 vit, 100% crit damage.
Can't find anything better below 5 million or more.
Yeah a lot of people don't know exactly how to value int and crit damage compared to raw damage, and they just look for the highest raw damage number. So you can sometimes get a steal on an item with lower dps but awesome modifiers.
Yes. I stumbled upon that as well, by my own mistake. I had a dagger with 584 DPS and 169 INT, which was in effect very closely equal in actual total damage output to a dagger with 729 DPS and just 42 INT on it. So look at those modifiers and then use a damage calculator before you shop for an item!
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frygia: "Breastless Player"
You'd need 365 int for those 2 weapons to be equal... And for level 60, a 750 dps weapon (with no stats) is dirt cheap (under 10k gold), so I don't see why even look at such weapons (in the time you browsed the AH you could have made the 10k gold to buy a better one). You must have made at least 200k while leveling and probably should spend at least 50-100k out of that on a reasonable weapon...
If you have very low int, then sure int will look to you like people are under-valuing it. But when act 2/3 wizards have 2000 int or so, int becomes less valuable, and the prices seem more on par (when comparing int and no-int weapons). At the very high-end, though, int weapons are a bit cheaper (for equal damage with 2000 int), since increasing weapon DPS beyond a certain point requires a lot of luck (2 damage modifiers, and then the next tier requires 2-3 damage modifiers and IAS).
As for offhands, I still can't answer my own question simply because offhands are basically impossible to search if you care about their damage, and with damage being the most important stat that messes it up. If you want an offhand that doesn't cost in the 10s of millions, you can't filter the AH so that you have a reasonable amount of offhands to browse, and when there are too many the AH simply refuses to let you browse through all of them.
you don't have enough information to make that judgment. The relative value of int and damage depends on the total amounts of both you have, since their relationship is multiplicative. You'd need to know total +damage (from offhand and other sources) and total int amount before you could determine how much int is worth how much weapon damage for him.
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frygia: "Breastless Player"
Yes ok you need to look at offhand damage, but still the damage difference is very large, you'd need a pretty good offhand, and if you can afford one you can (or should) afford a weapon with more dps/int than both of those, which was the point I was trying to make.
On a side-note, perhaps people that want to find a good off-hand should hunt now before they add in the damage filter... I'm guessing when they do that, it'll make price checks easier and people will price accordingly. Even though it's a bit tedious now, you can find some good damage off-hands if you take the time. I believe the highest rolled DPS for an off-hand is ~250; anything around 200 is pretty good.
It'll also make searching take less time, and snatching one more about how much you spam the refresh button and decide quickly, rather than how lucky you were to get the good one at the start of your search (which is totally random since you can never guess what the price will be on a good one, and you can't sort from lowest price to highest because the low prices are total !@#! and there are a lot of them).
I recently switched from 2h to 1h, just because I was fortunate enough to sell a 150 dex 1x ias ring for 2m(basically my best and only real sell so pretty happy with it).
I had an 1144 dps 0.9 speed 2h I got for 850k, it had 102 int and 144 vita.
I switched to 1.2 speed 7xx dps weapon with some int and vita for 1m, and a nearly 250 average source with vita, socket (so 42 int from my gem) and 12 max AP (I can't afford crit stuff but I figured this is also good for kiting, bigger pool... more flexibility), this also for 1m.
My dps display increased a little so I assume going from 0.9 speed to 1.2 speed, my overall damage per arcane orb is actually lower. Ah well. Didn't play a lot since then but it's a little more convenient to cast and run indeed.
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