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Found this spreadsheet on the US barb forum https://docs.google.com/spreadsheet/...WeENoU0E#gid=0
It shows the ratings for all abilities in regards to how effective they are in using your life on hit statistic. Thought it was interesting to see that unruned cleave is at 80% while runed versions are at either at 66,7 or 50%.
Will start doing some co-op after having played nothing but solo for a long time. Planing for my group build to use unruned cleave to get the most out of my life on hit amount.
Curious to hear what people think about the tradeoff? Anyone else that is using unruned cleave?
Wow. Thanks for this post. Just what I was looking for =)
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