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Baaaaaad idea. Incidentally, who coded Mortar and why does it make a mockery of both our anti-projectile abilities?
Hahaha. Here I thought it was going to work.
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frygia: "Breastless Player"
The monk has a skill that can reflect projectiles.
I wouldn't assume this would work - I never thought of the mortars as a "projectile" but rather just an area effect.
They are definitely projectiles. They are just super intent on killing you.
If they are "definitely projectiles" then wave of force would work, wouldn't it?
When I used "projectiles" in quotation marks I didn't mean that there is literally nothing flying at you. I meant in terms of game code. The mortar ability functions as a delayed area effect, not as a projectile fired with collision effects.
Furthermore, if we want to get literal, a mortar would have to possess a distinct independent intelligence in order for it to have any form of "intent", and I don't think we have any evidence for that being the case.
I mean Wave of Force physically deflects the Mortar projectiles. It just does it in a weird way that makes the skill your own, but still capable of killing you if it lands close enough.
Look at the screenshot carefully.
If two Wizards were fighting each other (imagine) then Wave of Force wouldn't be able to reflect the shards of ice coming from a Blizzard. Nor a Meteor! And a meteor is the ultimate projectile.
It sucks that mortars are considered AoE instead of a projectile. But I've learned how to deal with it.
mortars are broken with slow time as well, instead of "slowing projectiles by 90%," for mortars its "stops mortars directly above head and let them fall onto you"
I'm not joking
I thought stuff affecting projectiles was a nice touch, but half the projectiles are too fast / small / meaningless and the other half come from above, off screen, and aren't effected. NICE GAME!
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