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  1. #1
    IncGamers Member
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    ACT 1/2 Inferno DPS Barb - Advice Needed!

    Below are my stats and build (the stats include warcry and battle rage).

    I'm looking to keep farming act 1 (maybe act 2) as dps and I'm not sure where I should start focusing my stat upgrades. I think my strength is fine, but I'm feeling like I need to go more into vit/resist all/life on hit... OR to focus on more crit/crit dmg.. I'm a fan of both cleave and frenzy(side arm).

    Just wondering if you guys could give me some pointers about my stats and where I should go from here. Thanks guys!






  2. #2
    IncGamers Member
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    Re: ACT 1/2 Inferno DPS Barb - Advice Needed!

    I think you should try getting Berserker Rage in place of one of your passives. You're going to be on full fury most of the time without a real spender.



  3. #3
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    Re: ACT 1/2 Inferno DPS Barb - Advice Needed!

    I would agree with berserker rage, also I think an additional 500 LoH, 2.5k armor, and 300 all resists would be appropriate to farm the majority of act 2.. although you'd still have problems with lots of champions. 900 additional LoH, 4k armor, and 500 all resists would make the champions easier.



  4. #4
    IncGamers Member
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    Re: ACT 1/2 Inferno DPS Barb - Advice Needed!

    I had more luck using the typical tank spec with a 2h and then an emphasis on strength gear and 15% ias on both rings. I'm not at my gaming computer, but my weapon is like this:

    1320 dps polearm
    +20% ias
    +875 loh

    I also have +300ish loh from my amulet, but I franky find that this stat is decent at best. It's a nice little bonus but it's not what defines the build. What does define the build, in my opinion, is the tankiness despite the 2h weapon, and the attack speed. With +50% ias, Frenzy is a blender and that's good enough. I only actually have 30k dps, but I have 50k health, 900 resists and 9k armor. This means I'm able to just stand there and deal damage, I don't have to move except for the most ridiculous things like arcane-molten-plague packs and berserker mobs. I never feel like life on hit is what determines whether I live or die, it kinda just mitigates the phenomenon of having low health after a fight and no way to heal. It acts more like downtime reduction in my opinion.



  5. #5
    IncGamers Member Such Violent Storms's Avatar
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    Re: ACT 1/2 Inferno DPS Barb - Advice Needed!

    Quote Originally Posted by Nagafen View Post
    I had more luck using the typical tank spec with a 2h and then an emphasis on strength gear and 15% ias on both rings. I'm not at my gaming computer, but my weapon is like this:

    1320 dps polearm
    +20% ias
    +875 loh

    I also have +300ish loh from my amulet, but I franky find that this stat is decent at best. It's a nice little bonus but it's not what defines the build. What does define the build, in my opinion, is the tankiness despite the 2h weapon, and the attack speed. With +50% ias, Frenzy is a blender and that's good enough. I only actually have 30k dps, but I have 50k health, 900 resists and 9k armor. This means I'm able to just stand there and deal damage, I don't have to move except for the most ridiculous things like arcane-molten-plague packs and berserker mobs. I never feel like life on hit is what determines whether I live or die, it kinda just mitigates the phenomenon of having low health after a fight and no way to heal. It acts more like downtime reduction in my opinion.
    The LoH stat is amazing if your build focuses around it. A high attack speed, a fast one-hander and a shield make the life gain from LoH very strong. It' best to have lots of effective health through mitigation rather than have 40k+ health, since LoH doesn't scale. Tank through 70%+ resists and armor, have about 1k+ LoH, a shield with 20%+ block chance, and don't worry about health much (30k HP is fine). Focus on strength for the high armor and damage bonus, then use ToN as the 25% ends up exceeding the 100% vitality passive. My build maintains WotB using Into The Fray and a solid critical hit chance. The 20% dodge bonus from WotB is another large bit of mitigation, especially when your items have Dexterity as a gravy stat. You end up dealing enough damage to just LoH tank things and kill everything quite quickly. This is what I use; completed Inferno solo. http://us.battle.net/d3/en/calculato...gkP!ecV!aYcZcc

    edit: Ignore Pain is also an option over TS.



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