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  1. #1
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    now that the dust has settled a bit, what stats should Barb's go for?

    What stats should I be looking for doing Inferno? When I hit 60, there was almost no talk about life on hit weapons and they seem to be the 'must have' to get through inferno.

    I'm wondering what other things have come up? I stopped playing on my Barb and rolled a DH. I like the DH, but I still want to give my Barb some play (was my first character and I really want to make it work)...

    Anyway, anyone have priority stats?

    I'm assuming that Strength is near the top, but what else am I looking for? Obviously, Vitality is a huge one. I'd assume resist all is still big. Life on Hit is a must for weapons now, right?

    Thanks for the help guys!



  2. #2
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    Re: now that the dust has settled a bit, what stats should Barb's go for?

    that depends which route you want to go for, the tanky build that everyone seem to be doing or the crazy-smashurface 2h build which im using, either way you want to be stacking str vit and resists mostly, armor and dex seem to be nice(dodge is really good since you can dodge almost everything), i can post some more info depending on which route you want to take



  3. #3
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    Re: now that the dust has settled a bit, what stats should Barb's go for?

    If you go the tank route (which is about the only way to survive in A3) you really need high blocking, in addition to the usual resists, vit, and strength.

    Dodge is OK. Some dodge is good to have, but trying to get high dodge really isn't that effective. Mitigation is better than dodge for two reasons. 1) Mitigated hits can proc Revenge and 2) mitigation makes blocking exponentially effective. Getting hit by two attacks for 5k each (before block) is MUCH better than getting hit for 10k by one attack and dodging the other.


    Last edited by edistotiger; 06-06-2012 at 14:16.

  4. #4
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    Re: now that the dust has settled a bit, what stats should Barb's go for?

    There is no excuse not to have 500 dex on your equipment. It is easy to get, and cheap, and gives substantial damage avoidance.

    The primary advocate of Dex stacking on non-Monk/DH has underlying math to suggest that 1000 is similarly sensible, but for a variety of reasons I think that 500 is a much more sensible target for high level characters.

    Quote Originally Posted by edistotiger View Post
    If you go the tank route (which is about the only way to survive in A3) you really need high blocking, in addition to the usual resists, vit, and strength.

    Dodge is OK. Some dodge is good to have, but trying to stack dex to get high dodge really isn't that effective. Mitigation is better than dodge for two reasons. 1) Mitigated hits can proc Revenge and 2) mitigation makes blocking exponentially effective. Getting hit by two attacks for 5k each (before block) is MUCH better than getting hit for 10k by one attack and dodging the other.


  5. #5
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    Re: now that the dust has settled a bit, what stats should Barb's go for?

    Quote Originally Posted by larcatnecro View Post
    There is no excuse not to have 500 dex on your equipment. It is easy to get, and cheap, and gives substantial damage avoidance.

    The primary advocate of Dex stacking on non-Monk/DH has underlying math to suggest that 1000 is similarly sensible, but for a variety of reasons I think that 500 is a much more sensible target for high level characters.
    I'm not going to argue with that. I think it's exaggeration to say there's "no excuse" not to have 500, but 500 is a good number and can be reached without great effort. I can't see 1000 being attainable without just insanely good gear. To get 1000 dex with reasonably good gear, you would have to make massive sacrifices in other areas.

    Kripparrian had like 300 dex on his softcore barb and doesn't value it that highly. Obviously he isn't the only authority on Barb theorycrafting, but he's done quite well with his approach.


    Last edited by edistotiger; 06-06-2012 at 14:44.

  6. #6
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    Re: now that the dust has settled a bit, what stats should Barb's go for?

    Right.

    By "no excuse" what I mean is: You can have it without making tangible sacrifices, so you *should* have it. I.E, getting up to 500 is a substantially higher increase in survivability than using those 3-4 affixes on, say, vitality. You can decide to use those affix slots for something else defesive, but it is non optimal in comparison.

    Exception is if you are sacrificing resist all for the Dex, but I'm going under the assumption that you have resist all on all slots, and then are worrying about the other affixes.

    Maybe a better way would be to say:

    "Under 100 there is NO excuse."

    "Up to 500 is optimal for all builds."

    The idiotic Dex breakpoints make statements like this sensible.


    Quote Originally Posted by edistotiger View Post
    I'm not going to argue with that. I think it's exaggeration to say there's "no excuse" not to have 500, but 500 is a good number and can be reached without great effort. I can't see 1000 being attainable without just insanely good gear. To get 1000 dex with reasonably good gear, you would have to make massive sacrifices in other areas.

    Kripparrian had like 300 dex on his softcore barb and doesn't value it that highly. Obviously he isn't the only authority on Barb theorycrafting, but he's done quite well with his approach.


  7. #7
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    Re: now that the dust has settled a bit, what stats should Barb's go for?

    Quote Originally Posted by edistotiger View Post
    If you go the tank route (which is about the only way to survive in A3)
    A gazillion videos of all kinds of builds with twohanders and whatnot farming diablo in inferno beg to differ...

    Anyway, stats...

    Vitality
    resistances
    strengh
    armor

    the rest is realy secondary and depends on the build too. Dex gives you dodge, int gives you allres, life on hit would be nice to stack.




  8. #8
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    Re: now that the dust has settled a bit, what stats should Barb's go for?

    It's really all a function of what you have now and the prices on the AH. Sometimes an item with high resists and low vitailty will be good, sometimes an item with armor and a bit less res/vitality will be better than an item with more res/vitality, etc. You should probably use the EHP calculator from diablofans and figure out how good stats are for you. And of course don't forget about damage if you're not tanking for glass cannons on a consistent basis, but damage is easy to calculate, especially for a tank who won't really have any crit, so it's all about weapon DPS, str and attack speed.

    Life per hit is an interesting stat. It is necessary for single/few targets as those don't proc revenge enough and don't heal enough per revenge, but for crowds is completely un-noticeable. Even for single targets, if you have too little, it'll be difficult to see the benefit. For example, I have about 500 in act 2 inferno, and while I feel it, it's just not all that much really, and if my weapon with 300 life per hit and amulet with 150 weren't a fantastic deal I'm not sure it would have been worth getting. Do keep your eyes open for losing some other stats and gaining a good amount of life per hit when you are shopping for a new weapon/amulet.

    % damage reduction (melee/ranged/elites) is nice, but mostly not as good as other stats, so only really worth it to make up for a bit of a lack of other stats on an item, but still worth searching for on the AH.




  9. #9
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    Re: now that the dust has settled a bit, what stats should Barb's go for?

    alright, thanks for the heads up guys!



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