Latest Diablo 3 News
DiabloWiki Updates
Page 1 of 4 1234 LastLast
Results 1 to 10 of 34
  1. #1
    IncGamers Member Kragujevac's Avatar
    Join Date
    Sep 2008
    Location
    Chicago
    Posts
    148

    0 Not allowed!

    Ideal Stats per Boss Progression

    Hey everyone, just wondering what all you 60's and late 50's had as stats per difficulty and boss and what people should aim for to survive any hits from bosses and elite packs as you progress through levels.

    I myself currently had about 2.6k when I finished normal and never suffered any close calls and safely took hits from most bosses without dipping below 50% to see if I was in a good survivability range. Low dps as usual since its hard to find good weapons atm.

    Just list what you had if you can remember, any difficulty level and boss is appreciated.


    It would be nice to get a breakpoint list going so that people can feel comfortable handling bosses and such without worrying about being able to take a hit should the need arise or the ability to survive during slight lag (I know, I know; don't play with lag!; but it makes it more exciting!).



    Here are mine. That I can remember.

    This was on my DH so it might be a little low but SS and Prep allow for mitigation of certain mechanics.


    Normal -
    (SK) 1k HP
    (Spider Queen) 1k HP
    (Warden) 1k HP
    (Butcher) 1.4k HP

    (Magda) 1.6k HP
    (Kulle) 1.6k HP
    (Belial) 1.6k HP

    (Ghom) 2k HP
    (Siegebreaker) 2k HP
    (Cydaea) 2.4k HP
    (Azmodan) 2.4k HP

    (Iskatu) 2.4k HP
    (Rakanoth) 2.4k HP
    (Diablo) 2.6k HP

    That's most I can reliably remember. Armor was usually around 700. Resists were extremely low, 5%'ish
    Had around 600+ DPS at the end of Normal.



  2. #2
    IncGamers Member moranor's Avatar
    Join Date
    Jul 2003
    Location
    Out, making stiffs!
    Posts
    312

    0 Not allowed!

    Re: Ideal Stats per Boss Progression

    I'll post what I remember:
    Demon Hunter
    Normal:
    Belial - 2k life
    Azmodan - 3.5k life
    Diablo - 5k life

    NM:
    Butcher - 14k life
    Belial - 22k life
    Azmodan / Diablo 25k life

    Hell:
    40-45k life for all bosses
    Stacked about 170 res + 2k armor in Act 3 + 4, pretty sure I would've died without it.
    I didn't feel safe in late Act 3 / Act 4 in NM or Hell. Even with 45k life Overseers charging would take half my bubble. If you get unlucky and 2 charge at once that can be deeds.

    Also died in 1 hit to a zombie in Inferno with those stats, so watch out.




  3. #3
    IncGamers Member
    Join Date
    Mar 2012
    Posts
    14

    0 Not allowed!

    Re: Ideal Stats per Boss Progression

    Demon Hunter, Nightmare:
    Belial: lvl 48, 24k life, 2569 dps, 1748 armor
    Azmodan: lvl 52, 28k life, 4092 dps, 1812 armor
    Izual+Diablo: lvl 53, 30k life, 4654 dps, 1893 armor.
    (virtually no resists)

    Azmodan, Izual and Diablo were super easy with these stats.



  4. #4
    IncGamers Member Kragujevac's Avatar
    Join Date
    Sep 2008
    Location
    Chicago
    Posts
    148

    0 Not allowed!

    Re: Ideal Stats per Boss Progression

    Good to know! Keep the stats comin!



  5. #5
    IncGamers Member
    Join Date
    Sep 2005
    Posts
    37

    0 Not allowed!

    Re: Ideal Stats per Boss Progression

    Just beat Belial on Hell.
    Monk 58, 37k life, 5.3k dps, 3.5K armor, 40 dodge chance (with mantra), and 100~ resists across the board
    It was a scary, but fun fight. I dodged a lot so not sure how much the RNG played a part. Also, not sure how ideal these stats are, but I don't have the world's best reflexes so it's definitely possible with them.




  6. #6
    IncGamers Member
    Join Date
    May 2006
    Location
    England - UK
    Posts
    233

    0 Not allowed!

    Re: Ideal Stats per Boss Progression

    Just finished hardcore NM no issues with bosses and able to do all champ packs. Arcane was most dangerous.

    Monk, level 51
    Life 22.4k
    DPS 2.7k
    Armour 2.8k
    Resists 30

    About to start Hell, will see how it goes.

    Play solo the whole way and no intention of ever playing in a party until much, much later.



    Last edited by AlienBoyz; 04-06-2012 at 11:04.

  7. #7
    IncGamers Member Dreadbringer's Avatar
    Join Date
    Aug 2011
    Location
    North
    Posts
    234

    0 Not allowed!

    Re: Ideal Stats per Boss Progression

    Would be nice if people could mention whether they played in a party or not.



  8. #8
    IncGamers Member
    Join Date
    May 2012
    Posts
    15

    0 Not allowed!

    Re: Ideal Stats per Boss Progression

    just beat diablo NM (with a guy that died after 2 mins.. and stayed in game till end -.-)

    wd 51

    28.7k life
    2.8k dps
    1k vita
    1k int
    100-120 ress
    1.4k armor

    starting hell but im bit scared.. maybe i have to upgrade my equip first..
    maybe a better dps and resists..

    i have to change my skills too.. im really confused about my build atm



  9. #9
    IncGamers Member
    Join Date
    Sep 2011
    Posts
    87

    0 Not allowed!

    Re: Ideal Stats per Boss Progression

    Butcher inferno: (at least for barbarian) (buffed stats)

    40k+ life
    550+ all resistances
    8k dps
    6500+ armor

    Surviving is no problem, the deal is to kill him in 2:30-3min because at 3min all ground goes on fire. My first kill was wotb+earthquake+battle rage+ dps passives, 14k dps, gimped survival. Now i farm him with frenzy/revenge tank build 5 stacks, 9000 dps
    it's mostly a dps race



  10. #10
    IncGamers Member Raesene's Avatar
    Join Date
    Aug 2011
    BattleTag Mick-1457
    Posts
    1,322

    0 Not allowed!

    Re: Ideal Stats per Boss Progression

    These responses are making me realize I was woefully unprepared for NM Belial.



Page 1 of 4 1234 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •