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  1. #1
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    Witchdoctor Act 3 tanking viability

    Witchdoctor Act 3 tanking viability
    Quote Originally Posted by Pwnius View Post
    I can do 5 stack siege breaker runs with bears using the following stats:
    4500 armor
    650 all resists
    17k dps
    16% less melee dmg
    12% less ranged dmg

    BUILD


    Viable? Discuss.

    Goblin: 56k physical
    6800 armor / 400 resist to reduce their damage to block range! easy!
    With 40% block and 10% dodge, you take on average 2600 dmg.

    Fireball: 129k Fire
    11300 armor / 600 resist to reduce their damage to 6189. Still above a block range of 3700-4700
    With 40% block and 10% dodge, you can take on average 3700 dmg.

    DPS check:
    You can kill mobs with 20,000 DPS unbuffed and zombie bears. For this you will need approximately 1h weapon of about 1000 dps, 45% attack speed and 1000 int.

    Remember! Frightening aspect gives you 100% bonus armor for 8 seconds


    Last edited by Pwnius; 14-06-2012 at 17:36.

  2. #2
    IncGamers Member zUkUu's Avatar
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    Re: Witchdoctor Act 3 tanking viability

    tanking and inferno doesn't belong in one sentence - in particular not for WDs.



  3. #3
    IncGamers Member Phillter's Avatar
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    Re: Witchdoctor Act 3 tanking viability

    Tanking and Diablo don't really belong in the same sentence...there is no aggro tables here =P

    To get to the spirit of the thread, what I think the OP means is that WDs may have the ability to actually take some hits if built properly. While a noble concept, I just cannot imagine losing all the damage a mojo brings for a shield. But maybe that is just my softcore side talking.



  4. #4
    IncGamers Member Chaosmage's Avatar
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    Re: Witchdoctor Act 3 tanking viability

    Problem is to get that AR, resist and weapon you have to pay some 100 mil gold on the AH.

    I'd rather play all classes with reasonable gear that to build that witch doctor.
    I think the point is if you grind enough gold you can actually play in act3.



  5. #5
    IncGamers Member Doctor Clock's Avatar
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    Re: Witchdoctor Act 3 tanking viability

    I like the idea. Check out these two threads on the battle.net forums if you haven't already. They are both tank-centric WD builds.

    http://us.battle.net/d3/en/forum/top...3699942?page=1

    http://us.battle.net/d3/en/forum/top...2412460?page=1




  6. #6
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    Re: Witchdoctor Act 3 tanking viability

    I am using almost the same build and same concepts from Dinobot's post. I agree with him completely.

    Especially this part:
    You have to realize that most of the people who are farming Act 3 and 4 Inferno are not doing it "legitimately". They skip a ton of packs, die a lot, and just kite mobs all day until they manage to kill them. Not all players do this, there are some who do it the right way, but most are cheesing their way in these acts.

    I have 650 physical resist, 5k armor and 20k dps. I can easily do all of act 2 with zombie bears with this spec:
    http://us.battle.net/d3/en/calculato...UdQ!cUZ!ccYcZZ

    I believe that the dmg multiplier is large enough on doctor skills to play with a "low" dps of about 20k and high resists.



  7. #7
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    Re: Witchdoctor Act 3 tanking viability


  8. #8
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    Re: Witchdoctor Act 3 tanking viability

    I can do 5 stack siege breaker runs with bears using the following stats:
    4500 armor
    650 all resists
    17k dps
    16% less melee dmg
    12% less ranged dmg

    Edit:
    BUILD



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