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Diablo 2: Lord of Destruction
Diablo 3
Most of the userbase of this site are from Diablo 2 times (it was way more popular back then as well), given how much of departure D3 was from D2 this will always be the most popular thread.
Actually this is the fansite with the most light and civilized complaints about the game.
Complains here are "civilized" only because of moderators. The vile hate is there, it's just mods who curb it.
Sorry to say but until Lod diablo was the end boss. I find it funny how many people forget that d2 was not always the same and had many changes over its life. For me the best D2 times were before the expansion and 1.09, I think the game went downhill from there, I still played all the way until 1.13 but for me the best patch was 1.09 or classic. For D3 i think the game has already improved and I hope the best times are yet to come. Sure there is plenty to improve, but I for one still enjoy D3
It's as I said a while back. Hype. Just like what happened with D3 before release. Everyone said it was awesome, perhaps it even seemed so for a few hours, then the new car smell wore off and was replaced by another, less pleasant scent. At which point he woke up and wised up. Smart man.
No sarcasm, I fell for the PoE hype initially as well so I can't blame anyone for temporary stupidity. It's just when you stay that way after the first few hours there's a problem.
Dear god, give me strength.
Did you realize that I do not mention the gameplay once? Did you even pay attention to the story of Diablo 2? Diablo 2 LOD is not an expansion of a closed arc, but the last part of a game cut in half (or a third). If for the one year between Classic and LOD you actually thought the game ended with Diablo, I can no longer argue with you, just laugh.
I wish I could share your optimism. The reason I don't is because while LOD could focus on adding new stuff thanks to the good foundation classic provided, D3 needs some fundamental changes if they want meaningful improvement. At the very minimum the entire itemization needs an overhaul and they must untangle or at least loosen the link between the AH and drop rates. (Either by introducing an isolated AH free environment or ideally by fragmenting the game world into several smaller instances so it doesn't screw over those that wish to opt out and it doesn't resemble a perfect competition that smothers all but the most dedicated and the botter.) Sadly for obvious reasons game companies are usually reluctant to backtrack and commit to wholesale changes. Blizzard is no exception, see HOTS for the latest example. Since there is real money on the line both in terms of extra development costs and because of the way these changes conflict - at least in the short term - with their RMAH revenue stream I don't see this being an easy sell to the higher ups even if the entire dev team is fully behind it by some miracle.
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