I couldn't find a thread for this, and I just got more curious as I did some weapon testing.
So DW. I'm aware of the basic mechanics of it. It averages the dmg of the 2 weapons and adds 15%ias. The fact it averages out the 2 weapon dmgs is why its best to have 2 weapons similar in DPS. Also, it rotates hits of the 2 weapons for proc purposes. I got all that, fine and dandy. But I noticed, just now, that it takes the base IAS of your right-hand weapon. So how does this not affect the overall dmg/dps, if one weapon is greatly faster than the other? I guess I always assumed it averaged out the IAS too before adding the 15%, but it appears this is not the case.
I wonder now, b/c I have 2 weapons, 1 is 180dps and 1 is 175 dps. The 175 dps is faster than the 180 dps one. And when I swap them between hands, the dmg stays the same, but the attack speed is greatly different.
I'm really trying to wrap my head around it (I'm good at remember math, but not comprehending math...), but if the base IAS isn't averaged out, then how does the dps stay the same? How can I go from 1.75 aps - 2000dps to 1.50 aps - 2000dps (just as an example) after the 15% ias increase? If i'm getting more attacks in, but the dps stays the same, then obviously there's more to it than just the 2 weapons dmg being averaged, right?
Am I just missing something here? Is it something really simple and I'm just brain cramping?
so more testing shows the attack speed on the details page changes per swing. Which I figure explains it, but actually kind of confuses me more. I thought, in terms of games mechanics, you just swung at 1 speed, but rotate the weapon affixes per swing. Kind of like you were just doing 1 attack, but the effects rotate per swing. But it now appears you actually are alternating the 2 weapons as swings themselves?