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Yes, this is extremely important. The existence of bad items is necessary for the existence of good items..However, they dropped the ball on this, as in D2 white weapons etc were sometimes even usable, or at least had value. By making white weapons never useful, and never valuable, the low end of the loot scale is as messed up as the high end.
I hate it! This rmah an ah...the whole game is wrapped around it. I vote the rmah an ah have got to go. If legendaries were the only good items...then there would be less items to sell in the rmah...less cash flow for blizzard. So. Make all items have a distribution on the high end....even...let's fudge the probability so that blues are better then sets or legandaries. Wink wink. The ah has got to go. I have made up my mind. They took out loot runs. This is why. That bleeping ah.
I think the problem is ultimately that some bonuses scale far to well while some do not scale at all (apparently life leech % gets nerfed in higher difficulties which means as you get father in the game it actually gets worse in some ways).
So while the game has a huge *variety* of gear, the customization is actually very low, because the viable choices are very constrained. This is frustrating to players because most gear is (rightfully) perceived as crap, and very few interesting choices are involved.
It's not even like all gear options need to be perfectly balanced, they certainly weren't in D2. The big difference though is that you could make sub-optimal tradeoffs in D2 and still be viable. In D3, the better choice between two pieces of gear is not some small theorycrafted bonus, it's between one item that explodes your potential while the other is only a small gain from not even filling the slot at all.
EDIT: And I don't think any of these problems really have anything to do with the AH. Take away the AH completely and the problem still remains. I think having a much larger variety in viable gear options would actually make the AH much more robust and fun to use, while simultaneously making it less 'necessary' for those who choose to ignore it.
Not really fair to compare D2 absolute endgame items to D3 absolute endgame items. Sure the d2 absolute endgame may be more "boring" to you...But the point is that every step of the way to get there was fun. I played D2 for 10 years and I never had items considered "essential" by many players like enigma etc....IMO to even get stuff like that you had to purchase it, dupe it, or play to an excessive amount so I was never interested in them at all
But what about the hats with +1 to a skill, life leech, mana leech, resists, spell proc? That you got at like...Level 70 in D2...The items ALONG THE WAY were fun. What about the crappy platemail you wore because it would proc frost nova?
My equipment has never seemed fun or interesting in D3, not for a second. I never cared that *I* found this cool rare quiver. It's not "mine" like in D2. It's something I will dispose of on the AH for an exactly similar item with bigger stats and hopefully, one better mod, if I can afford the extra 100k+ that the one mod will cost.
Or I could just waste several hundred k into the blacksmith and get a bunch of bows with strength and intelligence. Tying stats to items broke this game irrevocably. It will be undone in the expansion.
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