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  1. #1
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    Do you like the design decision that good items can be horrible?

    Let me explain:

    I totally understand the necessity of having variables on items -- especially high end items. If you're lucky enough to find a perfect Windforce, for example, then you can sell it for an insane amount of money. However, if you roll a comparatively bad Windforce it won't be worth as much but it will still be a really good item. It will still be high end, super rare, and super powerful.

    Right now, if you go to the AH and you search for Immortal Kings' Stone Crusher, you will get pages of results that vary wildly in prices. On the high end, you have 900+ DPS weapons selling for millions. On the low end you have ~600 DPS weapons with terrible stats selling for 200k.

    My point is: The item should still be good. You can technically find a "bad" version of a good item, but even the bad version is still GOOD. I would never use a 600 DPS IK maul with +Int on it instead of +Str. That's ridiculous.

    I could understand if the possible DPS range was, say, 800-950 or something similar, but a 300 DPS difference? It ruins the find completely. And then you throw INT on it instead of STR? Come on, Blizzard. Do not like this design at all.

    Let the good items be GOOD, but keep it possible to find an insanely powerful version of the GOOD item. Thoughts?




  2. #2
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    Re: Do you like the design decision that good items can be horrible?

    My thoughts are that a) there are already many threads on this topic, and b) Blizzard has addressed it as something that will be changed in an upcoming patch. http://us.battle.net/d3/en/blog/6018...5_28_2012#blog

    Let's wait for that patch and see if people's concerns are alleviated



  3. #3
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    Re: Do you like the design decision that good items can be horrible?

    Quote Originally Posted by Srikandi View Post
    My thoughts are that a) there are already many threads on this topic, and b) Blizzard has addressed it as something that will be changed in an upcoming patch. http://us.battle.net/d3/en/blog/6018...5_28_2012#blog

    Let's wait for that patch and see if people's concerns are alleviated
    I understand they're buffing legendaries. That doesn't change the fact that you can still roll a horribly low dps legendary set item with stats that you have NO need for, and do nothing but make the item garbage.

    Good items that you are lucky to find should be inherently good. They should still be powerful, useful, and attractive, just not as powerful or attractive compared to higher rolled items.

    A Windforce with INT on it does no good. Get the point?




  4. #4
    IncGamers Member Heights's Avatar
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    Re: Do you like the design decision that good items can be horrible?

    I get what your saying, and I completely agree with you. It's like finding a 115 defense Shako, sure, it's not the perfect 141 defense, but it's still useful nonetheless. Or a better example, making Heart of the Oak and it rolls as +34 all resistance, sure, it's not the perfect 40, but it's still good.

    Yeah, D3 lacks that. Who would want a Windforce with intelligence? I can see Magic's and Rare's having those stats, but a Legendary item should have stats relevant to the class that's going to use them. I think all items should have stats relevant to the class that's going to use them, it makes the items mean more. Then the price gap will come down to whether it has 187 dexterity, or 200, instead of the laughable example of the Windforce with a plus to Intelligence.

    Legendary's having the option to roll completely random properties is terrible because Legendary's themselves are currently terrible. Once they get buffed, it will still be somewhat of a disappointment because it takes away the thrill of the find, knowing that your Windforce could very well identify showing a plus to Intelligence stat, lulz.


    Last edited by Heights; 30-05-2012 at 08:31.

  5. #5
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    Re: Do you like the design decision that good items can be horrible?

    Quote Originally Posted by Heights View Post
    I get what your saying, and I completely agree with you. It's like finding a 115 defense Shako, sure, it's not the perfect 121 defense, but it's still useful nonetheless. Or a better example, making Heart of the Oak and it rolls as +34 all resistance, sure, it's not the perfect 40, but it's still good.

    Yeah, D3 lacks that. Who would want a Windforce with intelligence? I can see Magic's and Rare's having those stats, but a Legendary item should have stats relevant to the class that's going to use them. I think all items should have stats relevant to the class that's going to use them, it makes the items mean more. Then the price gap will come down to whether it has 187 dexterity, or 200, instead of the laughable example of the Windforce with a plus to Intelligence.
    141 defense


    LOL



  6. #6
    IncGamers Member Heights's Avatar
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    Re: Do you like the design decision that good items can be horrible?

    Quote Originally Posted by buddah View Post
    141 defense


    LOL
    LULZ at me. I thought it was 121 haha. I guess I should edit that.



  7. #7
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    Re: Do you like the design decision that good items can be horrible?

    A wizard would find Windforce with Int attractive weapon, assuming the DPS is high enough that is




  8. #8
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    Re: Do you like the design decision that good items can be horrible?

    A Wizard would be unlikely to use a bow, because they'd be giving up their Source. If it had really really high DPS and intelligence, then yes, but in practice it pretty much won't happen.




  9. #9
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    Re: Do you like the design decision that good items can be horrible?

    Quote Originally Posted by chenw View Post
    A wizard would find Windforce with Int attractive weapon, assuming the DPS is high enough that is
    i doubt that ; 2h weapons more often than not do more dps and Wizards cannot use sources or quivers with a ranged weapon.

    generally speaking i would always go for a source / Mojo as wiz / wd



  10. #10
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    Re: Do you like the design decision that good items can be horrible?

    Quote Originally Posted by jmlowry View Post
    I understand they're buffing legendaries. That doesn't change the fact that you can still roll a horribly low dps legendary set item with stats that you have NO need for, and do nothing but make the item garbage.
    We don't know that, since they didn't say HOW they're buffing legendaries. One way to buff them would be to make sure they have stats suitable for at least one of the classes that might use them. That is, constrain the randomness (without eliminating it).



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