Hello, and welcome. I'd like to share with everyone an exciting, fun-to-play melee wizard build that got me through hell & inferno act 1, and also to provide a place for dedicated discussion of Melee Wizard builds. Also, check out these totally awesome wizard gifs.
I do think my build uses a clever combination of skills and is really fun to play. However, please note that although there exists potential for other interesting melee-oriented builds, I really doubt any melee wizard build is viable past act 1 of inferno. The main issue being survival, especially because Diamond Armor does not scale with gear.
Without further ado, here's a guide I wrote to my build:
- Ray of Frost, Sleet Storm
- Spectral Blades, Thrown Blade
- Diamond Skin, Crystal Shell
- Explosive Blast, Chain Reaction
- Frost Nova, Bone Chill
- Teleport, Safe Passage
- Critical Mass
Critical hits reduce the cooldown of your 4 main spells, allowing you to constantly have either enemies frozen and/or diamond armor up. In the meantime, your ray of frost (and spectral blades if you have a cold-enchanted weapon!) benefit from 35% extra damage. The build becomes potent at about 20% crit, but it really doesn't become the cow's bowels until about 30% crit on your gear. The build becomes exponentially stronger based on how many monsters you are fighting, allowing you to demolish gargantuan mob packs at the speed of wizard.HOW IT WORKS:
For Hell you want about 20-25k life and 20% crit. To start A1 inferno you want at least 30k life, 30% crit, and 300 resist.
Use a shield and a fast weapon. 3% extra crit can be obtained from the Scoundrel.
A means of restoring life is also really good, whether it be life on hit, regeneration, or lifesteal. Regen is pretty much the only viable option for inferno.
Spectral Blades- Very flexible spell. Can go with range, healing, or arcane power (if you lack +AP on crit items) to suit your fancy. Hits three times and casts pretty fast--many chances here to reduce the cooldown on your spells. What's more is that Spectral Blades does damage in your weapon's element. Spectral Blades will benefit from 20% more damage from Cold-Blooded if you have a cold-enchanted weapon...
WHY EVERY SPELL I CHOSE IS THE BEST THING EVER:
Explosive Blast- When's the last time you saw this crappy spell in somebody's build? I bet you thought this spell was more useless than a dried-up tortoise. WRONG. Adds THREE more chances to crit on everything around you, and nearly 300% weapon damage. An amazing offensive spell, it becomes a defensive one too because it does such a good job of lowering the cooldown on your next diamond armor. What's more is you don't need to stop casting or moving to use this spell. Explosive Blast devours giant mob packs whole.
Frost Nova- Everything around you takes 35% more damage while being totally unable to hurt you, for the cost of 0 arcane power? Uh, yes please. Use this spell to interrupt annoying abilities, bosses' big hits & perma-stun inhumanly huge mob packs.
Teleport- Use this to jump in the middle of mob packs, run away, get a better position for ray of frost, avoid hits, abuse terrain... oh, and it increases the effectiveness of your diamond armor by 30%. WTF.
Diamond Skin- Double your HP at a cost of 0 AP. Should be off cooldown whenever frost nova isn't. 'Nuff said.
Ray of Frost- Amazing amount of DPS at an extremely low cost.. haven't tested, but I think only beat by OP venom hydra.
Hope you appreciated my guide. Please let me know what you think in the comments.