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How close? And how much loss? Does it average them or something? I have no clue how that works. If you could share more on that I would appreciate it. Thanks
My monk:
level 32
DPS on primary weapon - ~50 with a ruby. (so base is 35 ish) - rare sword
DPS on secondary weapon is ~31 or 32? both bases are close but no socke on the second one? - rare fist.
both have 30-40 dex and vitality (going from memory) and few other mods.
Total DPS listed below the details button is around 460? It does not seem to change when I equip the second weapon? The 15% ias does not factor into that number?
How does the difference is weapon dps effect me?
I guess skill calculator time.
besides IAS what is shared? what is not shared?
I can see that base weapon damage is not cumulative. (Not added together)
thanks for all your help.
i think pretty much everything is shared besides the stats i just mentioned so no direct dmg increase stats like lighting, fire, holy, arcane, poison and physical dmg are never shared. everything else should be cumulative.
but for example life per hit and lifeleach is shared too. so if you have +100 hp per hit on each weapon you gain 200 hp for every hit regardless of what weapon you hit with. proccs should be included too , like 3% chance to blind the target on hit.
if you find rings with dmg they also get added to both weapons. i just pointed out IAS because it is one of the most powerful affixes in the game. IAS can only appear on Weapons Rings Amulets and Gloves ( and some Legendary items besides)
that being said it would be most beneficial for any dual wielder to look out for IAS on both weapons. it appears to be one of the strongest selling point of Dual wield generally speaking.
i think the largest flaw is; that both weapons have to be equal in power ; most Weapons with high dps are often blue especially if you buy in the AH. so it is very hard to find 2 weapons with equal dps AND desireable "shared affixes".
so i think you would need 2 very good rar Weapons to make dual wield worth it. because the innate 15% IAS does not justify sacrificing a shield which can also spawn with quite a bit of offensive properties.
Last edited by WhiteGiant; 31-05-2012 at 04:46.
A 50dps weapon and a 32dps weapon are probably a little too far apart from each other in dps. You're not seeing a change because the 15ias isn't making up for the poor offhand.
Just go by the "damage" shown in the inventory screen, take the offhand off, does your damage go up or down? If you're not dieing, and you shouldn't be, then DW'ing will still be better because of increased spirit generation.
Yup, use the tooltip, or use math.
###this does not account for any stats on weapons, just straight damage.
---Weapon 1---
15min-30max
1.5 APS
15+30= 45
45/2= 22.5 (avg dmg)
22.5*1.5 aps= 33.75 DPS
---Weapon 2---
12-25
1.5 APS
12+25= 37
37/2= 18.5 (avg dmg)
18.5*1.5= 27.75DPS
---Dual weilding---
Total min= 15+12= 27
Total max= 30+25= 55
27+55= 82
82/4= 20.5 (avg dmg)
APS= 1.5*(1+.15)= 1.725 for DW
20.5 * 1.725 APS = 35.3625 DPS
Dual wielding is more DPS than using the better weapon alone.
The problem with dual wielding is that the innate +15% IAS stacks additively with your off-weapon IAS, so the more you have from other sources the more diluted the benefit.
Also, there are two types of IAS, +% and +attacks. If the +% spawns on a weapon it modifies the weapon's base IAS, which is then multiplied by your off-weapon +IAS. This type of IAS doesn't stack from both weapons since you either alternate swings (taking into account the speed of each weapon) or use the mainhand weapon.
However +attacks are a global modifier and stack with two weapons.
Here is a question I think might fit into the spirit of this thread.
Say I have life on hit in one socket on main hand, and damage ruby on the off hand. In what order does that come into play in regards to a monks combo attacks?
Does it alternate hands on hit? So life-damage-life? And does it reset between every three attacks?
Say I want to go through a full rotation of Fists of Thunder. Would it be:
life-damage-life life-damage-life
or
life-damage-life-damage-life-damage
Aaaand the a final question. Where does attack speed factor in? Say I have 2 attacks per second. Is one full rotation of Fist of Thunder count as one attack? Actually giving me six hits?
Thanks in advance!
Not sure about the first part, but the second part I might be able to help.
Each hit of FoT counts as one attack. So a full rotation would be 3 attacks.
The multiplier on FoT is also 1.45, so APS*1.45= FoT APS.
Life on hit is a global stat, so your life on hit applies to both weapons, even if you only have it one (and if both have it, it is added together).
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