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First, I really believe that Diablo 3 is a great game - at least 95% of my experiences are very positive, but there are always some frustration / bugs / designs flaws on the side, but I still think this is a GREAT game.
However, DH builds are pretty limited for the end game, and gearing is simply broken.
I have been farming act 1 inferno for quite some time, and even managed to buy tier 15/16 items from the AH (those you get from act 3 and 4 inferno). I've always thought that it was better to gear with resistances to all the elements and vitality, because... well simply because dying is not good and every character classes in Diablo 2 were viable and would not get 1 shotted.
So, I got to a point where I have about 40k HP, 650 minimum resistances to all, and about 17k dps without sharpshooter. That is a great build that allows me to farm very quickly inferno act 1, and manages me to solo clear all act 2 inferno -rarely dying- except for Belial. But this build is only good for this, it doesn't go any further.
The only possible method to get through act 3 and 4 in inferno is focusing on DPS. If I can manage find a 1 handed crossbow and an awesome shield, I might manage to die in 2 hits instead of 1, but at the cost of so much DPS.
So here I am, I have a perfect build to farm act 1 inferno (in which I cannot find upgrades myself, need to sell items for gold then buy upgrades for AH). However, all of this is a waste. I have to completely re-gear myself from toes to head, because I thought the game was about balance, not only dumping all into DPS.
So, basically, all of the DH who can manage to get passed inferno mode have a build in which they get 1 shotted by everything.
Meh.
drop all hp and res and focus on dps/mobility. After act 1 EVERYTHING oneshots you, so you don't need hp. Act 2 is the most difficult act in my opinion, snakes, those jumping cats and those very fast mobs in the sewer/desert are very nasty and difficult to kill without the proper dps. FoK is pretty usefull with all those gap closing monsters btw.
The end game is not broken simply because it makes you play in a certain way you did not expect to be viable. Furthermore, comparing diablo 2 endgame with diablo 3 endgame is a fallacy because diablo 2 was not designed with a tough as nails inferno mode in mind. Diablo 2 endgame ended at hell, and after level 80 or so, the entire game was beyond trivial. That is not the case here.
To make the game hard, as the fans demanded, mobs have to hit hard. When you take into account all the defensive benefits that the melees have, such as the innate 30% damage reduction and their plethora of defense based skills and passive, it was obvious that the demon hunter could not possibly compete when it comes to defensive stamina. The only option then was to play to our strength, which is to blow $hit up. If a demon hunter built with defense can take hits in inferno, then the monks and barbarians would be able to solo the game in their sleep. The endgame may be broken, but what you've described is not a good example. We are the most destructive class in the game but also the most fragile. It's as it should be.
Actually I can stand two hits(2-3 in act2) from normal mobs, but you need high all res gear and vit, dex ect. and you can get that without it affecting your dps, but it does costs a lot of gold since itīs the very best. Have you even tried to stack a lot of res, vit and dex at the same time?
Short answer: yes. I am not on the side that you need to beat the act to get the gear to beat the previous act. I am fine with the content being hard (I loved demon souls and dark souls) but having super fast mobs and invisible mobs come up on you and one shot you, is just unfair. I don't know if it is game design or lag or how the enemies never go after my templar first. My only successful inferno build focused on smoke screen, calitrops, and FRW %.
Blizzard did say that they made inferno harder than it was supposed to be, to find the game breaking skill combinations, but hopefully somebody who is as geared as you are (resists and life wise) won't get rocked in A3 in future patches.
I do believe that Blizzard intended inferno to be played in groups, which may make things easier if you play with two or three melee partners.
WoW: We want healing to be important and tanks to not get one-shot so much cause dying in a one-shot isn't fun.
D3: Haha one-shot.
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