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Hi everyone, just completed hell, starting on nightmare.
Using the following build:
http://us.battle.net/d3/en/calculato...ZdT!ZbV!baZaZZ
have around 21k hp and 7.5k dps (pre-buff) and about 300+ life per hit.
using grasp / fire pit + acid rain to substain hp, have hit numbers up to 5k / tick with big mobs, but having problems with the single uniques / elites (nth to leech from)
restless giant to draw aggro and hold the mob in place for the fire pit & acid rain.
honored guest for mana regen and sh for healing too.
what do u guys think?
(i run a different build for act bosses)
Do you mean Inferno?
Your skillset seems built around trapping the mobs in one place, and then raining death upon them. However, I find that in Inferno the mobs move a lot more, courtesy of them not dying while Grasped (especially Elite packs). I think it will be good to have a reliable single-target spell on (many use Splinter Darts, but I'm partial to Spirit Barrage).
If you have a problem with needing to kite the mobs so much that you cannot afford to cast your spells, Locust Swarm can be a good substitute for Acid Rain, since it is DoT and can hit the mobs even as they are moving.
Secondly, having to change builds for act bosses is a waste, because you lose all those precious NV stacks. SK looks doable with this build, but Butcher may be harder because of his enrage timer. I suggest beefing up your DPS, either through the AH or by farming SK.
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