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So currently, summoner builds seem to work in Act 1 Inferno with lots of +armour and resists, but completely fail later. Sacrifice is actually awesome but doesn't feel like a true summoner; keeping zombie dogs alive seems impossible in Act 2. But reading the front page, this caught my attention:
That said, we also wanted to let you know we’re keeping a close eye on Inferno. The intent of incoming damage is that it should be a very consistent drain on your health, and mitigating that drain is a major part of what makes Inferno mode difficult. Right now, there’s a lot more damage “spikiness” occurring than feels right, and that’s one major area we’re looking to adjust in patch 1.0.3.
With more consistent, less spiky damage, Fierce Loyalty will be much more useful, and with Leeching Beasts they may actually survive. This could fix summoner viability in Inferno, and as soon as 1.03 is out I am going to give it a try. Any advice?
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