0
Hi guys,
Firstly, a BIG relief to get off the dire Blizzard forums, my Lord what a bunch of whiny spoilt brats infest that joint!
Now, here is my idea for a build.
Firstly, no, this is NOT an Inferno build, I am not really going to even attempt that (well, maybe a bit of act 1) until a few balance patches have come and gone, I don't see that a ranged attack doing 100,000+ damage is in any way challenging or fun.
Given that, this is my idea, feel free to tell me why I am a lolsworthy n00b.
Note that I am only level 46, this is a plan I would like to try when I get to level 50 (and then 55 for Tribal Rites)
Along with the mandatory buffs (int etc), get items that add to pickup radius (not difficult on the AH), vit, and armour.
I am at 26 yards now without really trying, that's about half the screen.
Select Grave Injustice, and Gruesome Feast, Tribal rites as passives.
Fetish Army Legion of Daggers
Spirit walk whatever rune you fancy
Grasping unbreakable
Attack of choice (Zombie bears, bats whatever takes your fancy) Must be fast acting, so not haunt or locusts.
Wall of Zombies Grip
Mass Confusion, best rune available.
The idea (and that's all this is so far, so go easy on me) is to use wall and grasping hands to cc the mobs (one after the other, not simultaneous) and start flinging those bats (or bears, or whatever). Keep cycling the wall/hands to keep the mob slowed, and unleash those wonderful fetishes when the nasty specials show up, or a large number of enemies are approaching from all sides, making cc difficult.
Mass confusion when things get a bit hectic.
As they die, pretty much anywhere in the centre 2/3's of the screen, you gain man, life, and 1 sec off the cd of each spell. Also health globes that appear anywhere in the central half of the screen will just get picked up, adding to mana and int (and health, of course). In big fights there can easily be 30 or more enemies the qualify for the bonuses, that's 30 seconds of CD for everything, as well as mana and health regen. This means that you can keep spamming your attack, as you get mana regen, and you can keep spamming the wall/grasp/confusion. You can also cast fetish army quite a bit more often then usual, maybe twice in the same fight (that would be nice!)
OK, that's the theory, I guess I'll have to wait a few levels to see if it actually works as planned.
thoughts? Ideas? faults?
Hi - I have a 60 WD that uses grave injustice and I have some thoughts on your build. First, grave injustice is a fun passive and Ive used it through hell. I have not done inferno with it. I would recommend using one of the shorter cooldown skills like horrify or spirit walk (which you have) because the cooldown reduction is really noticible. I have used big bad voodoo and fetish army with it, still good but they seemd to work better with a group where faster killling is fueling grave injustice.
Unfortunately, tribal rites might be bugged. if you plug in devoted following to fetish army, and have tribal rites active, the spell rune lists a 98 second cooldown, when without tribal rites it is 90. I'm not sure if this is a ui or a gameplay bug. My original build involved all three fetish spells, but i've shelved that until I'm sure tribal rites works.
My thought on grasp of the dead is that it uses alot of mana, and uses more when grave injustice is resetting it frequently. I'm not sure it or zombie wall has done alot to keep stuff away from me, but that is probably because I use locust swarm. I've used mass confusion and like it, but I've been using horrify in its place recently.
Hope that helps.
Greeat, that's not even in the patch notes, so we have to wait for the NEXT patch?
Last edited by yxalitis; 30-05-2012 at 02:13.
Bookmarks