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  1. #31
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    Re: Whirlwind barb - act 2 interno (video)

    Quote Originally Posted by imthedan View Post
    I all but gave up on my Barb. I was running into trouble in Act 1 Inferno, but I was told it was probably more my skill than stats. The fact is I was getting bored with the barb build I was running. I wanted to run a WW build since before the game was released.

    Basically, is this build viable for me to farm Act 1 Inferno with the following stats:

    25k health (or something like that.. haven't been on my barb in a few days)
    7500ish armor
    600ish resist all (with buff)
    I think I was around 12k dps

    I was doing the standard frenzy, revenge, stomp/leap, charge, zerk build... do you think with the above stats, I could do this build in act 1? I really want to do a WW build, but up until this post, I didn't think it was too viable.

    Also, should I do as others said and sacrifice some of my resist all for some vitality to get some more health?

    Great post. It has me more interested in the Barb again!
    Yes. I would prioritise vit a lot more though, just as a safe buffer and since the crit's heal depend on total life pool (unless not using the WW of the OP). And don't expect to WW every single (elite/champion) mob though.



  2. #32
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    Re: Whirlwind barb - act 2 interno (video)

    I tried it last night and it was fun. I didn't have much crit, though (only like 15% with revenge and passive)...

    should I maybe downgrade my resist a bit in exchange for vitality and crit chance/damage?



  3. #33
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    Re: Whirlwind barb - act 2 interno (video)

    Quote Originally Posted by imthedan View Post
    I tried it last night and it was fun. I didn't have much crit, though (only like 15% with revenge and passive)...

    should I maybe downgrade my resist a bit in exchange for vitality and crit chance/damage?

    I would never sacrifice AR. Unfortunately, you just have to look for upgrades that have stam / AR / crit, with or without second priority stats of str and armour, which are insanely expensive.

    I have 55k hp with 800 resists buffed and 10k armour and some champ packs are impossible, fire chains and molten come to mind.



  4. #34
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    Re: Whirlwind barb - act 2 interno (video)

    Nice build man!
    Have you thought on switching Though as Nail to Relentless/Superstition?

    Can you also confirm that Frenzy(Maniac) bonus dps is working with all other skills? I thought that only Bash(punish) is working this way.



  5. #35
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    Re: Whirlwind barb - act 2 interno (video)

    Just tried it on NM and it's amazing, love this build!



  6. #36
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    Re: Whirlwind barb - act 2 interno (video)

    Thanks man, gonna try this out. Hopefully it works way better than the typical tank build everyones been using.

    Guys I can't see the build for some reason... doesn't show the runes/passives. help? XD



  7. #37
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    Re: Whirlwind barb - act 2 interno (video)

    It didn't show it for me either, but if i got everything right from what he said it should be exactly like this.



  8. #38
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    Re: Whirlwind barb - act 2 interno (video)

    Quote Originally Posted by Doppel View Post
    It didn't show it for me either, but if i got everything right from what he said it should be exactly like this.
    Thanks Dope ;D



  9. #39
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    Re: Whirlwind barb - act 2 interno (video)

    Wow! Very nice!

    Thanks for taking the time to post your stats and for making an informative guide.

    .......not like that other d-bag that "blackens" out what he uses.



  10. #40
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    Re: Whirlwind barb - act 2 interno (video)

    I was thinking some more, about testing viability of this in a4 inferno, and there is a cheaper way to test it. Technically if we want to check if you can survive elites by stealing life from elites via ww, you can ignore damage. WW leech scales with your total hp, so if you stack only items with all resist and vitality (and crit on slots where it can spawn), that is all you need. Weapon can deal 1 damage, just make really high hp build, with good resistance and armor to increase value of each hit point.

    Now if we have 100k health (not that hard to get), each hit regens 1k hp. It gets icreasingly more effective with more health.
    Still doesn't seem to be good enough against single target, at least in terms of regen, not fury generation.



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