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Excuse poor quality and lack of editing (slow upload internet, wanted it compressed as much as possible).
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http://www.youtube.com/watch?v=ci1pRxzYwDs
build:
http://us.battle.net/d3/en/calculator/barbarian#WhiPVk!bVZ!cbYcZc
items: http://i.imgur.com/Hkokm.jpg
stats:
52k hp
800-900 all resists (buffed)
10k def (with enchantress)
block chance 46%
melee damage reduction 22%
16k dps in town (buffed with battle rage, maniac frenzy and berserker - 32k) weapon 780dps sword
33% criical hit chance unbuffed (+56 with revenge, battle rage and berserker)
210% critical hit damage
How does it work? Whirlwind with 'blood funnel' rune heals 1% of max health per each critical hit that lands (afaik there is no penalty for it, unlike for life on hit or external life leech, which don't regen listed hp, it depends on skill (each has individual penalty), or difficulty (80% penalty for inferno life leech). So that 1% is not that low, given how often whirlwind hits.
To keep on whirling, we need fury generation, lots of it, there comes battle rage rune 'into the fray', which grants 15 fury per crit. With just a couple of enemies it provides unlimited whirlwind (even vs single target we can whirl much longer).
Another bonus is frenzy with maniac, we get 20% damage with fully charged frenzy, and we can just land one frenzy hit every couple of seconds, to sustain that bonus (that boosts our all attacks, including whirlwind). Frnzy also generates fury if we fight vs single target, and is our main skill then.
Revenge is not used as main healer here, 'best served cold' rune, grants 10% crit chance for 12s, which is ideal for this build. We still have tha panic healing button, but rather use this for crit bonus. Even if you have revenge ready to use, hold it, till 12s crit bonus timer is almost finished, then use it. More crit, means more healing via ww blood funnel.
Now last part, wrath of the berserker with 'thrive on chaos' rune. Unlike most barb, who pick insanity rune (100% damage bonus for 15s) i find it not that great. Main problem is, monsters in later inferno acts have so much health, we are unable to kill them within 15s of insanity duration. And then we lose all wotb bonuses (dodge, speed, crit), but not just that, the most important, unlisted bonus - immunity to crowd control effects, while under berserk form. It makes us impossible to freeze, teleport, lock by jail monster, and fear doesn't work against us. It makes battles a lot easier, against most annoying combos of elite traits. The idea is, to increase duration of berserker, through entire battle. This skill is nearly impossible to sustain during normal play, because we can't charge it up, we can only turn back duration while fighting. If there are big gaps between monsters on map, we will lose the bonus. But if we fight elite pack, we can sustain wotb, as we have targets to hit. Whirlwind is great fury sink (16 per spin), and we regen huge amounts of fury, via critical hits. That really works with 'thrive on chaos' rune, we need just 2-3 enemies, with more crit gear later on, it can probably work even vs single target.
As for passive, you can switch to mastery, use it with axe for 10 more crits (I have sword on barb so decided to use ruthless). Two defensive passives, later with better armors, we can probably exchange one with weapon mastery/ruthless if we get enough defense (if there is such thing).
On a side note, you need decent gear for this barb to work, pretty much same as "boring" revenge tank builds, and some more crit chance on it, so it is even more expensive. But it as result we get faster, and better character, and most importantly more interesting to play, we can use classic barbarian trademark skill - whirlwind.
it has also tons of room for improvements, more critical chance we collect, the better it works, mainly heals us faster.
Last edited by Flux; 30-05-2012 at 17:47.
Something to look forward to when I roll my barb.
Thank you for this, I liked it. Shame about the financial costs.
KT
Very nice. Finally build that doesn't look boring! Too bad I personally don't have items to create this yet.
Very nice, doing a similar build myself that does decent in act 1 inferno. Unfortunately I cant afford any of the items you're using so I have to switch out some skills for more defensive ones.
This is extremely similar to my own build, but i am still in nightmareBut the synergy is definetly there. The only difference between your build and mine is that i am using overpower with the crit chance rune, as i dont really need a defensive buff yet and the damage rune for frenzy has not yet unlocked for me.
Great build.
Good to see barbs being creative and making things work instead of crying.
I agree it is a fun looking build! The issue with "crying" barbs is that getting the 10k armour, 52k hp and 800-900 resists is the very very tough part. With those stats you can make a lot of builds work, not to take anything from the OP as I very much want to try this build, when my items allow it.
Please note I'm not one of the crying barbs I'm having a great time. I actually think our class needs some work but im in no rush to reach A4 and I'm very much enjoying farming Act 1 inferno trying to get gear to take me to the next level!
This is awesome - I love it!
Keen to try it. I have close to acceptable stats (59K HP, 400 resist all, 9k armour - all unbuffed). I clearly need a few hundred more resist all.
Also I am going to need more crit and block %. I thought I had a godly shield but it seems that block chance and block value are far more important than I first thought.
I'm going to add two pics, 1 is the godly gloves I crafted that will work great with this build. 2 is the 'godly' shield I thought I had :( Still good I guess - just not for this type of build.
I really look forward to working towards this type of build!
tbh, I think most builds will work with stat like those... pretty godly
The biggest drawback of any build in inferno is getting the proper gear
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