Latest Diablo 3 News
DiabloWiki Updates
Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 24
  1. #11
    IncGamers Member
    Join Date
    Jan 2010
    Location
    Hungary
    Posts
    182

    0 Not allowed!

    Re: Hotfix Magic Weapon?

    Did anyone think to calculate, since it's a weapon buff maybe it applies the damage and then it is multiplied with int bonus? To me it would seem logical to be so, not being generic buff (even no icon), but a weapon buff, like an enchant..



  2. #12
    IncGamers Member
    Join Date
    May 2012
    Location
    Germany
    Posts
    2

    0 Not allowed!

    Re: Hotfix Magic Weapon?

    Hey folks, i did some testing on screen-dps-effect of magic weapon a few days ago (numbers here, german: http://diablo3.ingame.de/forum/akade...8#post26666143), I'll try to translate a bit of the the interesting stuff.

    I just looked at charscreen-dps, "real dps" not tested yet (might be different, considering damage in the skill descriptions in D2 vs real dmg). Every Test compares dps without force weapon vs dps wiith force weapon

    usage of glass cannon only:
    4472,47 => 5813,71
    4119,26 => 5354,58
    3690,22 => 4796,88
    3490,35 => 4537,08
    3369,15 => 4379,53
    3005,95 => 3907,40
    2504,90 => 3256,10
    (don't worry about the commas, i just c&p-ed from my thread @ german forums: 5813,71 (german formatting) = 5813.71 (english formatting))
    => ~ 1,3 => 30% bonus

    glass cannon not used:
    3889,10 => 5142,90
    3581,96 => 4736,74
    3208,89 => 4243,40
    3035,09 => 4013,56
    2717,11 => 3593,07
    => ~ (1,15)^2 = 1,3225 => 32,25% bonus

    usage of familiar and glass cannon:
    4939,16 => 6350,36
    4200,48 => 5400,63
    3450,73 => 4436,67
    3136,29 => 4032,38
    => ~ 1,2857

    usage of familiar only:
    4355,79 => 5679,55
    3704,36 => 4830,14
    2855,89 => 3723,82
    2765,86 => 4606,42
    => ~ 1,304

    idea: x = basedmg, A = bonus form force weapon (0,15), B = bonus from other sources (familiar, glass cannon) (=> here: B € [0, 0.27])
    => final damage seems to be = x * (1+A) * (1+A+B)

    the idea and the test results seem to fit, further testing (especially with real dps) would be useful

    ps: sorry for my bad englisch skills, but it's kinda late here...


    Last edited by SirTheShadow; 31-05-2012 at 09:56.

  3. #13
    IncGamers Member AxeX's Avatar
    Join Date
    Sep 2010
    Location
    East Coast USA
    Posts
    452

    0 Not allowed!

    Re: Hotfix Magic Weapon?

    Quote Originally Posted by ysuol View Post
    Did anyone think to calculate, since it's a weapon buff maybe it applies the damage and then it is multiplied with int bonus? To me it would seem logical to be so, not being generic buff (even no icon), but a weapon buff, like an enchant..
    Well they did say Magic Weapon is the replacement for Diablo 2's Enchant.



  4. #14
    IncGamers Member
    Join Date
    Sep 2011
    Location
    moscow
    Posts
    86

    0 Not allowed!

    Re: Hotfix Magic Weapon?

    Quote Originally Posted by AxeX View Post
    Well they did say Magic Weapon is the replacement for Diablo 2's Enchant.
    D2 enchant worked for melee only.



  5. #15
    IncGamers Member
    Join Date
    Jul 2011
    Posts
    13

    0 Not allowed!

    Re: Hotfix Magic Weapon?

    long story short magic weapon gibes 30 % dmg instead of the stated 15 % ? ( obv runed )



  6. #16
    IncGamers Member
    Join Date
    Apr 2012
    Location
    Edmonton, AB
    Posts
    160

    0 Not allowed!

    Re: Hotfix Magic Weapon?

    Quote Originally Posted by ReLaXeD View Post
    long story short magic weapon gibes 30 % dmg instead of the stated 15 % ? ( obv runed )
    Yes, and un-runed magic weapon gives 20% instead of 10%. Haven't tested the other runes personally.



  7. #17
    IncGamers Member
    Join Date
    May 2012
    Location
    Germany
    Posts
    2

    0 Not allowed!

    Re: Hotfix Magic Weapon?

    Quote Originally Posted by ReLaXeD View Post
    long story short magic weapon gibes 30 % dmg instead of the stated 15 % ? ( obv runed )
    Not always, as stated above



  8. #18
    IncGamers Member GibItam's Avatar
    Join Date
    Jun 2007
    Location
    Zaandam, The Netherlands
    Posts
    241

    0 Not allowed!

    Re: Hotfix Magic Weapon?

    Quote Originally Posted by mickptd View Post
    D2 enchant worked for melee only.
    It worked ranged as well, on hc i powerlvled many chars with an enchantress and by using a bow



  9. #19
    IncGamers Member
    Join Date
    May 2012
    Posts
    15

    0 Not allowed!

    Re: Hotfix Magic Weapon?

    Quote Originally Posted by mickptd View Post
    D2 enchant worked for melee only.
    It did 100% of the dmg for melee and 1/3 for ranged characters



  10. #20
    IncGamers Member
    Join Date
    Nov 2004
    Location
    Houston, TX
    Posts
    191

    0 Not allowed!

    Re: Hotfix Magic Weapon?

    This appears to be a display issue, not an actual incorrect buff.

    18-25 spear. Ring with +9 minimum damage. 1203 intelligence.
    Magic Missile is 110% of weapon damage.
    18+9 = 27 * 13.03 * 1.1 = 386.991
    Inferno Act 1, very beginning of the game, with those silly Zombies. Every single magic missile non-crit I tossed did exactly 387. No variation. Every critical did 755 with +95% critical damage.

    (Incidentally, I'm not quite sure why an Inferno monster seems to have zero arcane resistance and zero defense, but whatever)

    Pop Magic Weapon without Rune : 426 (386.991 * 1.1 = 425.6901)
    Pop Magic Weapon with Force Weapon : 445 (386.991 * 1.15 = 445.03965)
    No Magic Weapon with Glass Cannon : 445

    Further info for those who care: Glass Cannon and Magic Weapon seem to stack additively. Everything else seems to be multiplicative.

    Glass Cannon and Magic Weapon w/ Force Weapon: 503 (386.991 * 1.3 = 503.0883)
    If they were not additive, it'd be 386.991 * 1.15 * 1.15 = 511.7955975
    Zombie took 503.

    Archon Strike in Archon mode is 250% of weapon damage. Improved Archon Rune is +25% dmg to Archon abilities.

    Archon Strike w/ Improved Archon Rune and Glass Cannon OR Force Weapon : : 27 * 13.03 * 1.15 * 1.25 * 2.5 = 1264.317188
    Archon Strike w/ Improved Archon Rune and Glass Cannon and Force Weapon : : 27 * 13.03 * 1.3 * 1.25 * 2.5 = 1429.228125

    Sure enough, I get 1264 and 1429.

    [EDIT: Sparkflint adds with Glass Cannon and Magic Weapon]



    Last edited by Deced; 05-06-2012 at 04:32.

Page 2 of 3 FirstFirst 123 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •