Has anyone had any succes weaving that one into any build? It seems very sub-par when compared to evasion's awesome mitigation, conviction's awesome damage boost (easily miles ahead of the damage you'll be returning) or healing, and this, for most if not all rune choices. And it doesn't work with dodging, the monk's prime mean of mitigating damage. Please convince me otherwise
Figured as much. I wonder how the heck they came up with 40% damage taken returned +8% attack speed (the highest theoretical DPS increase rune for the skill) could somehow compare to conviction's 24% bonus in any way.