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Has anyone had any succes weaving that one into any build? It seems very sub-par when compared to evasion's awesome mitigation, conviction's awesome damage boost (easily miles ahead of the damage you'll be returning) or healing, and this, for most if not all rune choices. And it doesn't work with dodging, the monk's prime mean of mitigating damage. Please convince me otherwise
I gave it a shot last night for about four fights, and then switched over to conviction until further notice.
It is full-on crap. To have something like that be viable, it would need to return 100%+ of damage recieved vs MONSTERS (to stop from being laughably OP in PvP). Any runes would be gravy after that.
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