0
I've read this post and received alot of good tips so thank you.
I have a question for acken if don't mind is when did you start siegebreaker. Recall what stats you had? I'm currently doing the butcher 31k hps 19k damage and thinking I need to be around 35k hps and dps 29k.
I have a 722 weapon so know I'm weak there so next question is running butcher the most efficient way to get gear or is the same loot table from act 1 work as well?
Oh, and what skills you are using would help.
Thanks for any help
Really I'm not 100% sure. The thing is I unlocked every acts using tons of abuse that are now nerfed. Along the way I was able to loot a blue 2Hand at 1180dps so after the nerfs I was still able to do A3 immediatly after.
However, when I first started inferno I kinda got my whole gear (not weapon) in A1. But doing it in coop is very important if you and your friend share loots you will progress ten times faster. I also was lucky and dropped an almost perfectly rolled Andariel's visage.
So yeah you should keep doing A1 and raise your intelligence while trying to get a better weapon or offhand (offhand is very important if you dont use 2H).
However 19K damage isn't bad at all if it is UNBUFFED (would be insufficient if it is with weapon enchant and glass canon) and you can try yourself in A2. If you feel the damage is good you can even try A3, the thing is with wizards is that you wont feel a difference in how ennemy hits if you rely on Force Armor. As long as Force armor works correctly hitting you for no more than 35% health (otherwise just get a bit more health) the only threshold is DPS.
I think I started A3 at around 30K with Buffs so it isn't that much really.
Anyway... the hardest part is just to get used to the area and every tactics you gotta employ to kill things. A3 inferno will force you to abuse of the terrain and to shoot things out of the screenAlso the quest for siegebreaker gives you Tyrael and the mofo is invincible hitting things at 30K which is pretty good.
My build is kinda changing from time to time but the main spells are:
MM Seeker (because there are a lot of corners in A3 to abuse of it), its also pretty good while kiting or shooting offscreen another option is piercing orb
Blizzard or Arcane Orb (I like both, one is higher DPS but less control the other gives you a lot more safety but takes longer to kill things)
Venom hydra (main damge spell, this **** is kinda OP)
Force Armor (obviously)
Diamond Skin (in theory it doesn't absorb a lot... however I cannot get rid of it for me its like a 20K healing !) Might get rid of it if my Liferegen gets really high (1k+)
Teleport Fracture (Other players chose wormhole for a longer escape, I prefer the clones to absorb 1 or 2 hit, test both they are both good options) or Force Weapon (I'm currently using Teleport but thats because I hate dying to waller or vortex, however Force weapon being bugged for 1H+Offhand and giving you 30% instead of 15% its a very strong buff, I used it before reaching 37K dps so you might chose this one, if you go for Force Weapon you will have to chose between DS and Teleport)
Glass Canon
Illusionist This passive is so ****ing good if you have teleport in your build Oo Might try mirror images instead of DS now that I think of it.
Galvanizing Ward My life regen sucks so it helps !
You need Temporal Flux if you dont take Blizzard.
By the way, never fear to experiment your own build and changes because imo a build is adapted to both the player, what he is fighting and what his stuff his.
Edit: Currently experiencing Force Weapon, no Teleport and ColdBlooded instead of illusionistWill see if I dont die too much and can rightfully abuse of my 50K dps
Remember: if you wanna try a new build you gotta force yourself to test it for a few hours.
Last edited by acken; 27-05-2012 at 06:23.
Anyones suggestions on stacking Attack speed for all following items; Amulet, Rings, Glove, and Weapon (so far only items i know of that can have attack speed)
Stacking attack speed seems to be a pretty bad idea for a wizard. The only thing it really helps is signature spells. Everything else is AP limited, and the attack speed hurts as much as it helps there. It makes your DPS number go big, but it doesn't increase the damage of each arcane orb, or the amount of arcane orbs you can toss before you're empty. In that sense the "damage" number is really lying to you. I'd love to have an actual, "damage" number on the screen instead of one that is called damage, but is actually DPS.
hmm thanks for the tip! i was hoping it had some relations to haste for casters in WoW, faster speed equals more spells pushed out or faster ticks or channeling. time to go look for new items!
It needs to be said that if you need to kite fast (run fast or dodge ranged things) IAS can save you. Standing in a place for 1 sec or 0.5 sec to cast a spell can be a world difference, I did not test it yet but I can understand the one that say so.
Bookmarks