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  1. #1
    IncGamers Member Diabloid's Avatar
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    Exclamation Same level rare has +300 damage and +100 intel over legendary

    This can't be intended:

    http://i50.tinypic.com/rcprvl.jpg


    The rare has +300 damage, +100 intelligence and +40 durability.

    I can accept that some legendaries are not necessarily better than rare/magic, but this is plainly ridiculous, makes me wonder why there are legendaries at all in this game.



  2. #2
    Administrator Flux's Avatar
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    Re: Same level rare has +300 damage and +100 intel over legendary

    1) There are like 50 threads about this already.

    2) Spectacular roll rares are meant to be better than uniques in D3.

    2.1) Many improvements and color-additions to uniques are coming in a patch.

    3) Those 2 are actually a fairly even match, since the Wizardspike is so much faster attack. The huge increase to critical and +INT puts the club ahead though, I think, at least for a Wiz/WD.

    Incidentally, I find the way that weapon types don't matter at all in D3 to be quite annoying. Barbs and Monks should not be using daggers and toothpicks as melee weapons. Wizards and WDs should not be using bows and huge 2H clubs as casting weapons. Sadly, the removal of any stat reqs for items and the nonsense of swing rate = casting speed and all damage yielding from weapon DPS obscures all of that.



    --Flux
    The Diablo 1, 2, & 3 Wiki! (Under construction.)


  3. #3
    IncGamers Member Hector's Avatar
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    Re: Same level rare has +300 damage and +100 intel over legendary

    I don't see why people see it as a problem. Back in Diablo II classic the uniques were not the best items. Rares were top items (good ol' days of Gothic and Rune Bows) and only some uniques were used due to their unique modifiers that didn't spawn on rares.

    Only when LoD came out that uniques took over. The only potential problem with this in Diablo III is if Legendaries have no unique properties AT ALL so they are indeed totally obsolete.




  4. #4
    IncGamers Member Carisma's Avatar
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    Re: Same level rare has +300 damage and +100 intel over legendary

    Quote Originally Posted by Flux View Post
    Incidentally, I find the way that weapon types don't matter at all in D3 to be quite annoying. Barbs and Monks should not be using daggers and toothpicks as melee weapons. Wizards and WDs should not be using bows and huge 2H clubs as casting weapons. Sadly, the removal of any stat reqs for items and the nonsense of swing rate = casting speed and all damage yielding from weapon DPS obscures all of that.
    I think they even limit whihc weapons a class can use even more, and at the same time prevent strength/dex being on a wand.



  5. #5
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    Re: Same level rare has +300 damage and +100 intel over legendary

    Quote Originally Posted by Flux View Post
    2.1) Many improvements and color-additions to uniques are coming in a patch.
    Where did Blizzard say that (seriously just curious)?

    Thanks!



  6. #6
    IncGamers Member Raesene's Avatar
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    Re: Same level rare has +300 damage and +100 intel over legendary

    I'm perfectly fine with:

    Perfectly rolled blue < perfectly rolled rare = perfectly rolled legendary

    I think things should be tweaked though so:

    Average rolled blue < average rolled rare < average rolled legendary

    Legendary drop rates could probably stand to be a little bit higher (emphasis on little).



  7. #7
    IncGamers Member
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    Re: Same level rare has +300 damage and +100 intel over legendary

    I am absolutely not fine with 1000+ dps blues being better than top legendary items. That makes absolutely ZERO sense. I think Rares should also rarely be better than Legendary items...but have the potential to be better. It seems like the Legendary items are truly at the bottom of the item chain.



  8. #8
    IncGamers Member beingmused's Avatar
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    Re: Same level rare has +300 damage and +100 intel over legendary

    Those two items are not "the same level".

    That mace has an item level of 63, meaning it can only spawn from acts3/4 inferno. It has spawned with near the upper range of the maximum tier possible of +elemental damage, and near the upper range possible for +int mods. Wizardspike has an item level of 62, it can be found an act earlier.

    Now it could be said that this is part of the problem with legendary items - none of the clevel 60 legendaries have the max possible item level of 63, they stay in the 61-62 range. This was intended so that rares that roll with the max possible ilevel, with good affixes, and near the top of those affix ranges (like this mace) can surpass legendaries. But I think legendaries should be given custom stats that make it a big tougher for lower ilevel items to beat or match them, while still allowing near-ideal items like this mace to come out on top (and given the socket and the Wizardspike's speed, it still doesn't come out on top by all that much).



  9. #9
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    Re: Same level rare has +300 damage and +100 intel over legendary

    As others have mentioned, its ok if legendaries don't have uber dps all the time. However if the dps is usually lower, you NEED some compelling reason to ever use them, since DPS is king in D3. Since all damage from all skills come from weapon DPS, legendaries better dang well have some really cool, possibly unique stats to make them desirable. Right now they have none, and are mostly useless.

    Blizzard has basically designed a new game mechanic, that of extreme disappointment. You are going along have fun slaying everything, and FINALLY after two level 60s a legendary drops WOOT!!! *indentify*... oh maaaan...sigh.




  10. #10
    IncGamers Member
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    Re: Same level rare has +300 damage and +100 intel over legendary

    Quote Originally Posted by beingmused View Post
    Those two items are not "the same level".

    That mace has an item level of 63. Wizardspike has an item level of 62, it can be found an act earlier.
    Where do you see the ilvl?




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