Lessons we learned (compilation of dangers for HC)
I will start.
The Lunatics are the D3 Dolls.
Learn where they spawn. I've seen them in Act 2 tombs, Act 2 Oasis and Act 3 Barracks so far.
Get ready to hit a defensive cooldown any time you're moving. 2-3 will kill you. Even 1 can, if there are other monsters near.
Don't go afk after hitting Start Game from the menu. Your checkpoint may very well be not in town.
I've had this happen to me in SC. I clicked Start, and it was taking its sweet time to load. I alt tabbed, and came back to see "You have died".
Actually, don't go afk anywhere except the menu. This isn't D2. You can die in town.
Input welcome, let's get a long thread going with all kinds of small tips.
Re: Lessons we learned (compilation of dangers for HC)
Originally Posted by Raver
#3: Arcane Enchanted - RUN MORTAL!
Another very dangerous mod. Especially in combination with CC stuff like: Jailer, Waller, Nightmarish.
And don't stand on anything that appears underneath you. Desecrator and Plagued packs tend to cast puddles, but aside from them Act I Treants (or whatever they are called) and new Death Maulers from Act III do similar things.