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  1. #1
    IncGamers Member AlexanderBarin's Avatar
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    Lessons we learned (compilation of dangers for HC)

    I will start.

    #1

    The Lunatics are the D3 Dolls.
    Learn where they spawn. I've seen them in Act 2 tombs, Act 2 Oasis and Act 3 Barracks so far.
    Get ready to hit a defensive cooldown any time you're moving. 2-3 will kill you. Even 1 can, if there are other monsters near.


    #2

    Don't go afk after hitting Start Game from the menu. Your checkpoint may very well be not in town.
    I've had this happen to me in SC. I clicked Start, and it was taking its sweet time to load. I alt tabbed, and came back to see "You have died".
    Actually, don't go afk anywhere except the menu. This isn't D2. You can die in town.




    Input welcome, let's get a long thread going with all kinds of small tips.



  2. #2
    IncGamers Member Raver's Avatar
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    Re: Lessons we learned (compilation of dangers for HC)

    #3: Arcane Enchanted - RUN MORTAL!




  3. #3
    Diablo: IncGamers Staff Writer X an th's Avatar
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    Re: Lessons we learned (compilation of dangers for HC)

    oh I should add one! Be wary of bosses there is no getting out of that. Two men enter one man leaves!



  4. #4
    IncGamers Member Raesene's Avatar
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    Re: Lessons we learned (compilation of dangers for HC)

    Quote Originally Posted by X an th View Post
    oh I should add one! Be wary of bosses there is no getting out of that. Two men enter one man leaves!
    Don't co-op bosses with Xanth, he's using you as bait!



  5. #5
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    Re: Lessons we learned (compilation of dangers for HC)

    Quote Originally Posted by Raver View Post
    #3: Arcane Enchanted - RUN MORTAL!
    Another very dangerous mod. Especially in combination with CC stuff like: Jailer, Waller, Nightmarish.

    And don't stand on anything that appears underneath you. Desecrator and Plagued packs tend to cast puddles, but aside from them Act I Treants (or whatever they are called) and new Death Maulers from Act III do similar things.



  6. #6
    IncGamers Member Relativity's Avatar
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    Re: Lessons we learned (compilation of dangers for HC)

    Quote Originally Posted by Raver View Post
    #3: Arcane Enchanted - RUN MORTAL!
    Does the Arcane Enchanted mod do a lot more damage in Hell? Just asking because I ran into these in NM and their lasers didn't seem to do much (tested on 5k hp wiz SC, 10k hp wd HC).




  7. #7
    Diablo: IncGamers Staff Writer X an th's Avatar
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    Re: Lessons we learned (compilation of dangers for HC)

    This is great keep them coming I might compile them for a future column



  8. #8
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    Re: Lessons we learned (compilation of dangers for HC)

    People can bring mobs to the town in Act1. When going AFK, go to the Tavern.



  9. #9
    IncGamers Member drinkturps's Avatar
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    Re: Lessons we learned (compilation of dangers for HC)

    I've not reached A3 yet but I did have my first fatality in A2. Bosses that can spawn packs keep on the move! Do not spend too long in one place at any time.




  10. #10
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    Re: Lessons we learned (compilation of dangers for HC)

    Mobility + Snare is not enough to kite every boss pack there is. Extra Fast leapers will be on top of you no matter how many times you vault. Also, don't chase treasure goblins blindly.




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