Of course not. I have MP'd twice, with RL friends both times. Bnet and email accounts have always been safe as well. Computer is clean of viruses as far as my virus scanner can tell. I started selling things on the AH for the first time last night though I doubt that has anything to do with it.
Dunno... someone has to find out that you play somehow, and then somehow find out your information. Either that, or you weren't actually hacked and just feel like you were when it was actually some program glitch... dunno. It's hard to tell from the limited info we have. Sorry about your loss though. Makes me want to get one of those authenticator thingies.
No public games at all. I've MP'd twice, both in games with 2 real life friends.
I very much doubt it was a glitch as when I open my friends list there's an account on my 'recently played' list that I've never seen or heard of before, and I certainly haven't played with. I can upload that screenshot too if it helps.
Well, there was a rumour going around that they could get your session ID while you're in a pub game and use that to log in. But there seems to be a number of hacked players who claim to have never entered pub games, use authenticators, have long alpha-numerical passwords and/or new b.net accounts with no WoW history. Not looking too great at the moment.
Originally Posted by Jay Wilson
You know, every project is different - and for us, we're focused on trying to solve some of the issues that Diablo 2 had. The reason why we've moved away from LAN play towards online was that we felt the experience that we could provide for players would be FAR better if they were online. We see it as a natively cooperative game, and we had a lot of problems with people in Diablo 2 playing the game offline and not realising that there even was an online component; or, once they discovered there was an online component, not being able to transfer their character over to the official Battle.net. That was a break-point for a lot of people, and they just left the game. Those are bad problems that we wanted to fix. Diablo 2 also had a lot of security problems, and a lot of them were related to the fact that it's a server/client architecture where gave players the server; so it was very easy to hack that server. It's a lot harder to hack a server that you don't have. Security's probably one of the biggest criticism's of Diablo 2, so we felt it was one of the things that it was important to try and fix.
Well I played no public games, had a long alpha-numerical password on both my email and bnet accounts (both different of course), also have no WoW history thougha fairly old bnet account. I'm honestly not sure how hackers do their thing but I think it's something that should be looked into. Maybe a security issue for lots of people.