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  1. #11
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    Re: Hydra and Magic Weapon Questions

    The way I understood it is as follows:

    Unruned: 10% increased damage
    Force: 15% increased damage
    Venom: 5% weapon damage per second over 3 seconds

    This seems to make Venom interesting for Blizzard, Hydra, Meteor and Electrocute. Basically, anything with low, quick and repeating ticks, as increasing those by a flat amount really makes a big difference versus %.

    edit: For instance, Blizzard ticks for 35%. Adding 5% to that is a 14.xxx% increase, barely lower than Force, but you'll benefit from two extra ticks.



  2. #12
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    Re: Hydra and Magic Weapon Questions

    Quote Originally Posted by ElementEight View Post
    The way I understood it is as follows:

    Unruned: 10% increased damage
    Force: 15% increased damage
    Venom: 5% weapon damage per second over 3 seconds

    This seems to make Venom interesting for Blizzard, Hydra, Meteor and Electrocute. Basically, anything with low, quick and repeating ticks, as increasing those by a flat amount really makes a big difference versus %.

    edit: For instance, Blizzard ticks for 35%. Adding 5% to that is a 14.xxx% increase, barely lower than Force, but you'll benefit from two extra ticks.
    Wouldnt venom still bet 15% weaopn damage per second over 3 seconds? the rune makes it 15%, not 5%...unless im missing something?

    Also, in this case, would you want ot use venom hydra or would you want to switch to say lightening/fire?



  3. #13
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    Re: Hydra and Magic Weapon Questions

    Quote Originally Posted by kallell kriptonite View Post
    Wouldnt venom still bet 15% weaopn damage per second over 3 seconds? the rune makes it 15%, not 5%...unless im missing something?

    Also, in this case, would you want ot use venom hydra or would you want to switch to say lightening/fire?
    I read 15% over 3, therefore 5% per sec.



  4. #14
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    Re: Hydra and Magic Weapon Questions

    Nevermind; it works. O.K., I guess Paralysis either gets a lower proc rate on LHydra or is the exception.



    Last edited by konfeta; 21-05-2012 at 21:55.

  5. #15
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    Re: Hydra and Magic Weapon Questions

    actually venom weapon allows you to proc a LOT critical mass , and thats obvious great thing .

    And venom hydra only stacking poison twice is already way ahead of anything else , go figure a couple more times 3 4 5 . Yes they need to stand same play but still its not so hard in narrow places with slow stun snares , or even run around it , there is no match for venom hydra .



  6. #16
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    Re: Hydra and Magic Weapon Questions

    Venom Weapon DoT can crit? You sure?

    Also, Venom Hydra cannot crit. That's another disadvantage. I agree that it is probably overall the best, but not by an unarguable margin. The real issue is that Mammoth/Cold hydras are weak imo. Lightning is fine, it's probably the PvP rune anyway.




  7. #17
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    Re: Hydra and Magic Weapon Questions

    Quote Originally Posted by konfeta View Post
    Lightning is fine, it's probably the PvP rune anyway.
    This is a fair point, lightning can't miss as long as the target is in range, so it will be pretty good in PvP.



  8. #18
    IncGamers Member Drev's Avatar
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    Re: Hydra and Magic Weapon Questions

    Someone know if Magic Weapon actually buffs all of your spells damage? Because it's not so obvious...



  9. #19
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    Re: Hydra and Magic Weapon Questions

    Quote Originally Posted by Drev View Post
    Someone know if Magic Weapon actually buffs all of your spells damage? Because it's not so obvious...
    I can't speak for *all* spells, because I don't have them, but it certainly boosts the damage on arcane hydra and electrocute. (Which are the only ones I use often enough to have noticed.)

    Pretty sure it works on force wave also.



  10. #20
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    Re: Hydra and Magic Weapon Questions

    Quote Originally Posted by Drev View Post
    Someone know if Magic Weapon actually buffs all of your spells damage? Because it's not so obvious...
    It simply buffs your base damage stat, which is what is used to calculate all spell damage.



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