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Hi everyone
My nun Shokuzana is currently at 58 in Hell A2, and it's a blast.
I have experimented with many different builds, and have found one that I consider balanced between damage and survivability in hell. For those interested:
Skills:
Crippling Wave - Concussion
Sweeping Wind - Firestorm
Serenity - Peaceful repose (for solo) / Tranquility (for party)
Exploding Palm - Essense Burn
Breath of Heaven - Infused with Light
Mantra of Conviction - Overawe
Passives: Resolve, Transcendence, Seize the Initiative
Items:
Not going to list all of them, but my most precious ones are:
234 DPS claw with 70 dex 70 vit, 14% attackspeed, life on spirit, lifeleech, spirit regen.
226 DPS sword with 95 dex, 85 vit 100 int
Amulet with 156 dex, 75 str, 4-8 dmg, life on hit and 1 socket.
HP: 36k
DPS: 5.5k (Will be 11k once i get my 60 claws)
This setup is recent though. For the longest time, I was using Crippling Wave - Mangle, until Deadly Reach - Scattered Blows came along. Likewise, I was using The Guardians Path over Resolve, but as I reached Hell I found myself more and more overwhelmed by elite mobs, and decided to switch scattered blows for concussion, and guardians oath for resolve to give my enemies 45% damage reduction. I added healing mantra with time of need, but found that the healing was too low (though the further reduction was nice) and finally went back to overawe for a balanced build.
First the passives: Resolve adds to concussion to decrease the very high damage in hell, while STI does the same thing. I'm at 1250 dex, which translates into an extra 1250 armor, rocketing me from 31% dmg reduction to 47%. A noticable difference. Transcendence is nothing short of amazing, whenever i use mantra, exploding palm or sweeping wind i heal for around 15-20% of my total hp - and none of these have any cooldowns.
The idea is to open the fight with sweeping wind. I prefer fire storm over both bladestorm (I've found that it did more total damage) and Inner Storm (Infused with Light takes care of all my spirit needs). Following that, Mantra of Conviction for 3 seconds of 48% extra damage. The first enemy you encounter, use Essence Burn on it. By far my favorite move in the entire game, watching enemies explode in a fiery chain of dot and aoe is just eyecandy. As for AOE in general, this is definitely your strongest asset. While you lack singletarget dps, singletarget enemies are generally very easy once they have been isolated - they just take a little longer (Of course, you may wish to change the setup against act bosses, but those are predictable).
If you're in trouble, your final 2 moves is the key to your survival. Infused with light is your first line of defense - it's the skill you use when either low on life or low on spirit (adding 6 spirit on hit for 5 seconds is no joke, i frequently use it at full hp just to refill my spiritbar) but no immediate risk of getting bursted down. Serenity is your most powerful defensive skill in the game, as it will clear any cc from you and save you from WTF moments such as arcane enchanted and poison from trees and wasps. Both will heal you a good 30% of your life total, they have low cooldown and transcendence makes them even stronger. I decided on Peaceful repose over Ascencion, but i'm still experimenting on whether I need the extra healing, or if I should just stick with an extra second of invulnerability.
So there you have it. I have no idea if it's viable in inferno, but i'll let you know.
Please post your viable hell setup, i'm eager to learn how other people are playing.
Last edited by Bash_; 18-05-2012 at 18:57.
How have you managed to get so lucky with loot I wonder!
Anyway, I just finished act 1 and am also level 54.
2.4k dps, 16k hp.
Anyway, I keep going back to the following:
Way of the Hundred Fists - Fists of Fury
Crippling Wave - Tsunami (just got the last Deadly Reach one, so will probably run with that for a while tomorrow)
Serenity - Reap What is Sown
Breath of Heaven - Blazing Wrath
Mystic Ally - Earth Ally
Mantra of Conviction - Overawe
Transcendence
Seize the Initiative
Combination Strike
I'm basically using the two generators as damage output, while spamming Mantra for the Overawe effect (and healing). Keeping the damage buff from the heal up as well.
I find that the Serenity rune can do quite a lot of damage, although that usually means I've used my defensive cooldown offensively.
The Mystic Ally is a rather decent tank (so long as he avoids stuff on the ground).
I tried using three generators for the Combination Strike, but it was rather awkward with one on the keyboard and the other two on the mouse. And I didn't really like giving up 15% damage (heal), 24/48% damage (mantra), bubble or my tank for it either.
All in all, it seems to work rather well. I think my issues are mostly gear related. Need more str+int gear clearly.
Try one with everything passive to increase your resists if you happen to find multiple pieces of a specific resist.
I frequent the auction house a lot trying to catch the best deals. Almost done of my gear is self found, safe for a 95 vit 60 intel, 10 mf 6 cc red rare ring. Anything else is bought and paid for...
Just got myself a 350 dmg axe with 90 dex, some new gloves with dex, attackspeed and crit as well as a vit belt.
Right now my dps is 6k and 19k hp, 48% dmg reduction and 33% dodge.
How is your survivability with that build? I tried copying that and I died instantly. The damage was solid though.
Last edited by Bash_; 18-05-2012 at 09:15. Reason: hi
Nice pointers!
EDIT: removed silly question
Last edited by BazzPsychoNut; 18-05-2012 at 09:56.
Just visited the auction house again to add much more vitality to my build, as rare packs were feasting on me like it didn't mattered.
Right now i'm at 33k hp, lost 900 dps though so i'm at 5.1k. Managed to pick up a 475 dmg claw with 70 vit and 70 dex for just 10000, what a bargain!
Also switched to mantra of evasion, increasing my dodge chance from 30% to 50%.
My dmg is obviously visibly lower now, but normal mobs are still a cakewalk while I am finally able to take down elite mobs without dying over and over.
Last edited by Bash_; 18-05-2012 at 10:38.
Thanks for letting me know that I'm on right track, just need better drops
Ah, my 224 dps weapon pales in comparison.
As far as survivability goes, it isn't great. I can sometimes kill stuff before they kill me, but typically it involves a death against a nasty pack and/or a lot of kiting (made worse by me not having spirit regen), so I'm going to spend some time addressing these things.
Playing the AH a bit more, managed to get 2 claws for level 60 which is drawing close - One with 475 dmg, 70 dex 70 vit, and one with 560 dmg and 100 vit. Both rares, and waiting to rocket my DPS from 5.5k to 11k once i hit 60. Yummy!
So I managed to get to 60 and kill Diablo. The only changes (of import) made to the above build is One with everything instead of Combination Strike (not that I managed to focus on any one resistance though) and Concussion rune on Crippling Wave.
Act 1-3 wasn't really any problem aside from the occasional boss pack. Act 4 was a mess however.
Final stats before Inferno:
4.6k dps, 30k hp, 3.7k armor, 27% dodge, 120 resist
(Using a shield btw, since all my other weapons will just lower the damage.)
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