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  1. #21
    IncGamers Member
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    Re: Item Show Off Thread: Legendaries and Sets

    Wow, for a loot driven game (and one where Jay does not plan on upping level caps in the expansion, because it's more about the loot), these really blow. Where is the incentive to grind? Yes, magic items become more important, sure, but having a theoretical magic item waiting for me, and having a tangible item to look for, different animals.



  2. #22
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    Re: Item Show Off Thread: Legendaries and Sets

    Quote Originally Posted by SavalBork View Post
    Wow, for a loot driven game (and one where Jay does not plan on upping level caps in the expansion, because it's more about the loot), these really blow. Where is the incentive to grind? Yes, magic items become more important, sure, but having a theoretical magic item waiting for me, and having a tangible item to look for, different animals.
    If the Req. level does not say 60, then it's gonna be sub-par.




  3. #23
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    Re: Item Show Off Thread: Legendaries and Sets

    Yeah, I feel like Blizz made the same mistake made by the guys who developed Kingdoms of Amalur. I guess they purposefully wanted to make it so uniques aren't overpowered, but the end result is that most of them just plain stink.



  4. #24
    IncGamers Member grapz's Avatar
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    Re: Item Show Off Thread: Legendaries and Sets

    Found the plans for Demon Hand from a Treasue Goblin in Hell Act 1.






  5. #25
    IncGamers Member tgcid's Avatar
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    Re: Item Show Off Thread: Legendaries and Sets

    Quote Originally Posted by domus View Post
    Fixed that for you. Everything you named was an expansion drop. Back in the initial game the uniques were pretty lame then too.
    So much this.

    Although, the whole uniques have random properties thing makes me :( I can just picture myself finding a windforce someday and iding it only to find it has mf, int, and gf or something like that.



    Last edited by tgcid; 18-05-2012 at 20:18. Reason: didn't get quote

  6. #26
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    Re: Item Show Off Thread: Legendaries and Sets

    Quote Originally Posted by tgcid View Post
    Although, the whole uniques have random properties thing makes me :( I can just picture myself finding a windforce someday and iding it only to find it has mf, int, and gf or something like that.
    Ya, I'm not thrilled about that either.

    Legendary drops are rare - but now you might get one you never want to use. :-(

    Still love the game and will likely be playing for a long, long, long time.




  7. #27
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    Re: Item Show Off Thread: Legendaries and Sets

    Hey i have a question, what program do you use to take pictures of items in game? i press my print screen button but nothing happens.



  8. #28
    IncGamers Member grapz's Avatar
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    Re: Item Show Off Thread: Legendaries and Sets

    Default keybinding for screenshot is SysRq, but you can change it in the options




  9. #29
    Official Diablo 3 Item Valuer KTang's Avatar
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    Re: Item Show Off Thread: Legendaries and Sets

    Quote Originally Posted by Panopticon View Post
    No, there were only Mara's and Windforce's (per people's memories).
    What, for viable end game uniques? So what about Shako? Tgods? SoJ? I was saying there was an abundance of useless uniques in normal D2 as potentially evident in D3, and as I haven't seen what drops in hell or nightmare in D3 it is wise to say that legendaries are essentially useless without seeing what possibilities there are. Unless you're saying they have been found and only maras and wind force were viable then I would love to see that for myself.

    Though it has already been stated that rares can be better than legendaries, this was also possible D2.

    KT




  10. #30
    IncGamers Member mafian's Avatar
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    Re: Item Show Off Thread: Legendaries and Sets

    I found Frostburn gauntlets - ACT 1, NM, 2players (0% MF) and dropped from Jondaaar http://img208.imageshack.us/img208/5...eenshot368.jpg



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