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Wow, for a loot driven game (and one where Jay does not plan on upping level caps in the expansion, because it's more about the loot), these really blow. Where is the incentive to grind? Yes, magic items become more important, sure, but having a theoretical magic item waiting for me, and having a tangible item to look for, different animals.
Yeah, I feel like Blizz made the same mistake made by the guys who developed Kingdoms of Amalur. I guess they purposefully wanted to make it so uniques aren't overpowered, but the end result is that most of them just plain stink.
Found the plans for Demon Hand from a Treasue Goblin in Hell Act 1.
Last edited by tgcid; 18-05-2012 at 20:18. Reason: didn't get quote
Hey i have a question, what program do you use to take pictures of items in game? i press my print screen button but nothing happens.
Default keybinding for screenshot is SysRq, but you can change it in the options
What, for viable end game uniques? So what about Shako? Tgods? SoJ? I was saying there was an abundance of useless uniques in normal D2 as potentially evident in D3, and as I haven't seen what drops in hell or nightmare in D3 it is wise to say that legendaries are essentially useless without seeing what possibilities there are. Unless you're saying they have been found and only maras and wind force were viable then I would love to see that for myself.
Though it has already been stated that rares can be better than legendaries, this was also possible D2.
KT
I found Frostburn gauntlets - ACT 1, NM, 2players (0% MF) and dropped from Jondaaarhttp://img208.imageshack.us/img208/5...eenshot368.jpg
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