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OP, this plot point really bothered me as well since it is not well explained. I fought Zoltan Kulle twice just to hear the dialogue again. As far as I can tell, Adria didn't capture the Prime Evils' souls in the black soulstone and then lose it. She "tagged" the demons' souls so that when the soulstone is completed by Zoltan Kulle, the souls would be absorbed into it. How do you tag a demon's soul? I don't know. Where were the souls for the last 20 years? I don't know. It wouldn't have taken much extra effort to really flesh out this piece of plot. I can't imagine why they didn't.
Thank you, thats pretty much my thoughts. They put a lot of effort into this game, it really shows, just not the story, apparently it went all into the gameplay. I was really happy today I reached Nightmare (hey im playing solo and a wizard who cant tank to save her life, and gold and good items are far harder to come by in the game than in D2) and monsters have buffed hp and damage and movement and champions now have 2 mods. ... for example I ran into vampiric molten skeletons and mortar + fast scavengers and it took me a full 10 mins to defeat them, I was like 'damn this games a real challenge, well done blizzard' ... but the story leaves me a bit let down after all that.
The Diablo games never really had amazing plots (as in the actual games you played). What they do have is amazing lore and backstory. D3 really isn't any different.
The plot is pants-on-head for several reasons, one of which is thus:
1. We try to kill the prime evils foreverish by shattering their soulstones.
2. Adria saves them.
3. Nobody questions Adria's motives.
And they even let her hold onto the rock containing the seven most dangerous beings in the universe, and work dark magic on it, supposedly to destroy them forever... but why has nobody ever heard of this kill-prime-evils-forever-magic before now, like maybe some of these angel guys who have been trying to do so since the world began? Even if the thought NEVER OCCURRED TO ANYONE that Adria might not be truthful about her motives, did nobody stop to think "Hrm, who is this Adria person anyway, and what makes her qualified to handle this sort of task, the sort of task that godlike beings have insofar proven incapable of, and from which devastating consequences for failure are certain, based on past events." As far as I know, Adria isn't a famous thouand-year-old super-mage, she's some witch who lives in a shack. Why do they let her call all the shots?
And, okay, so Adria can "tag" the souls of the evils to set them up in that black soulstone when they die, yeah? 20 years ago, that's what she did, and the soulstone apparently absorbed them just fine from the little pocket-dimension it was in. For 20 years, it held five of the seven of them, including the three bad-assest, just fine as far as we can tell. Does nobody else stop to think "Wait, Adria, why don't we just leave the black soulstone here in limbo while you tag Belial and Azmodan. The hero kills the demons, the demons go into the soulstone, and it'll be protected from weirdos by being in a pocket dimension." Why remove it at all?
But no, they just go along with her evil plan, buying her poorly thought out cover story despite the huge gaping holes.
Wrong, Diablo 1 had one of the best stories back in the day, I remember people comparing it to the story of Legacy of Kain Blood Omen (1996) which is also considered one of the most impressive plots in gaming history along with the rest of the LOK series.
Diablo 1 story was dark, gothic and Horror yet simple and beautiful and it was made awesome by backstory of the world or in D1 case back story of tristram. They just ruined it in D2. D3 is just a run for loot and gear, and it's quite fun honestly.
No what I said still stands. The plot of D1 is "show up at messed up town, oh bad stuff is coming out of the cathedral, explore cathedral and kill the bad guy at the end". That is what you actually DO, that is the PLOT. The BACKSTORY (what lead up to those events that you actually play) and LORE (the universe of the game) were what made it awesome.
The plot and backstory of the first game was fantastic. The mythology was tremendous, the artwork was amazing, and the entire storyline fit together. Everything made sense.
Diablo II was a step down, because the lore really didn't compete with the first game, but overall the plot of Diablo II was still sensible. Prime evil lose trying to free other's that were trapped generations ago? Cool, lets go stop him. Chase him across the world, fail, but then defeat the other evils and destroy them. Awesome.
Diablo III is a clusterfrak. Very little is explained, every little makes sense, and on the whole the entire thing leaves you scratching your head.
For the last 20 years, the blacksoulstone held no souls because it was not complete. We have to resurrect Zoltan Kulle so he'll complete the stoulstone, which he does. ONLY THEN, are the 5 souls absorbed into the BSS. I guess they're in limbo before then. When Angels die, their souls are reborn from the Arch that is the remains of that ultimate good being (forgot the name). It's sensible that something similar happens with demons. What really bothers me is that after all 7 evils are trapped within the souldstone and you actually defeat Diablo, why not shatter the BSS then? Why just throw Diablo off the ledge with the soulstone intact? Even in D2 you had the sensibility to smash the soulstones.
BC then they couldn't make a sequel
I have better question, why did we killed Zoltan Kulle?
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