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  1. #31
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    Re: Regeneration and Dam Redux.

    Quote Originally Posted by zUkUu View Post
    primary = single int, secondary int/vit or how does it work?
    Yes, that is what I meant. Sorry, only numbers I've crunched at all are Barb based.



  2. #32
    IncGamers Member zUkUu's Avatar
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    Re: Regeneration and Dam Redux.

    seems monk/DH have the best "secondary" effect of their primary stat. WD / Barb yield 5-6% damage reduction which both can be gained through an own stat +all-res and +armor% where as no +dodge exists. the scaling is also way better 10 int = 1 all-res = 0,3% DR...
    10 agi = 1% dodge. meaning a lvl 60 dh / monk has inherent 19% dodge. Am I the only one that sees that there is something off with that in comparison? if that scaling stays the same, those classes can have 1450 agi through gear + base agi alone which would give a 145% dodge, erm yeah. I hope it does not stays the same, or that monster have increased hit chances.



  3. #33
    IncGamers Member HardRock's Avatar
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    Re: Regeneration and Dam Redux.

    It's re-post time.

    Here's how dodge scales with Dexterity for all classes at all character levels:

    Code:
     Dex Range      Dodge% / Dex
    
       0 -  100         0.1
     100 -  500         0.025
     500 - 1000         0.02
    1000 - 8000         0.01
    
    8000 Dexterity = 100% chance to dodge
    Different sources are checked independently for a dodge. This means that 30% dodge from DEX and 15% from Mantra of Evasion for example equals 40.5% dodge, not 45%.



  4. #34
    IncGamers Member zUkUu's Avatar
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    Re: Regeneration and Dam Redux.

    Quote Originally Posted by HardRock View Post
    It's re-post time.

    Here's how dodge scales with Dexterity for all classes at all character levels:

    Code:
     Dex Range      Dodge% / Dex
    
       0 -  100         0.1
     100 -  500         0.025
     500 - 1000         0.02
    1000 - 8000         0.01
    
    8000 Dexterity = 100% chance to dodge
    Different sources are checked independently for a dodge. This means that 30% dodge from DEX and 15% from Mantra of Evasion for example equals 40.5% dodge, not 45%.
    good.
    1450 dex then means
    0-100 = 10%
    +100-500 = 10%
    +500-1000 = 10%
    +1000-1450 = 4,5%
    = 34,5%

    that's reasonable I guess.



  5. #35
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    Re: Regeneration and Dam Redux.

    This is why stupid stuff like I posted above is possible.

    Because Armor, Resistances and Damage to Health are all totalled, then applied, you basically get three categories that can all go up to 90% redux each.

    If everthing (I.E each thing that adds to resistance, each piece of armor, etc) were calculated piece by piece, then the total possible DR would be substantially less.


    Armor especially has this issue: As far as I know ALL armor mods are totalled, and then the DR is applied. I.E, all pieces of gear, all skills that impact armor, STR modifier, VIT modifier if you have the passive, etc are all totalled, then applied.

    Put more succinctly:

    20% DR = 20% DR total
    10% DR + 10% DR = 19% DR total

    Quote Originally Posted by zUkUu View Post
    good.
    1450 dex then means
    0-100 = 10%
    +100-500 = 10%
    +500-1000 = 10%
    +1000-1450 = 4,5%
    = 34,5%

    that's reasonable I guess.


  6. #36
    IncGamers Member HardRock's Avatar
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    Re: Regeneration and Dam Redux.

    I wouldn't include the damage to Life affix in calculations just yet, since it's not in the official guide, which means that it probably won't appear in the game either. This is the problem with datamined things, we don't know what's being used by the game and what isn't.



  7. #37
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    Re: Regeneration and Dam Redux.

    Quote Originally Posted by HardRock View Post
    I wouldn't include the damage to Life affix in calculations just yet, since it's not in the official guide, which means that it probably won't appear in the game either. This is the problem with datamined things, we don't know what's being used by the game and what isn't.
    That was sort of the point of this thread.

    IF that affix is included, profoundly stupid things can result. So I hope it isn't, because I don't think a 1.5 million damage (probably not even optimized) passive tank is a good thing in the long term



  8. #38
    IncGamers Member HardRock's Avatar
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    Re: Regeneration and Dam Redux.

    Depends. If you can't kill enemies, immortality doesn't worth much, does it?



  9. #39
    IncGamers Member zUkUu's Avatar
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    Re: Regeneration and Dam Redux.

    Quote Originally Posted by HardRock View Post
    Depends. If you can't kill enemies, immortality doesn't worth much, does it?
    thing is, it nearly doesn't suffer offensive-wise at all.



  10. #40
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    Re: Regeneration and Dam Redux.

    Quote Originally Posted by zUkUu View Post
    thing is, it nearly doesn't suffer offensive-wise at all.
    This.

    3 passives, one active (revenge) and a certain gearing strategy is all it takes. You have 5 slots for all the offense you want.

    Revenge isn't exactly the worst damage skill in the game either.



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