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Again, all calcs based on this build: http://diablonut.incgamers.com/planner/22272
Using the armor formula from this thread and including the 25% armor bonus and vit-to-armor bonus from passives, I get 89% redux from armor alone.
That leaves us with .11 incoming damage per point.
The resist forumla is the same, as far as I know, from this thread. That gives us a resist overall dam redux of 73%.
That leaves us with .03 incoming damage per point.
Next, we factor in the 90% damage-to-health (no need for a formula, it is self explanatory.)
That leaves us with .003 incoming damage per point.
Finally, we factor in the innate 30% redux the barb has.
Our final number is .0021 incoming damage per point (should note here I am not factoring the additional 20% resist against elemental the build has.)
With .0021 incoming damage per point, and 3000 hp/second regeneration, this build tanks:
1,428,000 Hp/second passively.
Revenge heals an effective 650,000 hp per monster struck with it.
Admittedly, it requires kinda good gear
how do you come to 73% from resists? what is mLVL? I assume mosnter level? if yes, when I put in 760 I get around 20% only.
tho it needs inferno gear to break it.
I'm pretty baffled with the all-resistance scaling from int. lvl 60 WD has inherently a mere 5% damage reduction... and with FULL maximum mana end gear around 30%... comparing that you can get +70 per pierce from almost any gear slot it's disappointing to say the least. If I use 760 from gar alone or 905 (with full high end maximum int gear + base int) is almost neglectable.
71% from +all resist alone vs 74% with int and resist on all slots >_>
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