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Just wondering what would be the Skillbuild for maxium DPS?
I saw this build on another site. I'm not taking credit for it.
I think it looks really plausible. I also have a few question.
Would be nice if you take the time to answer them.
http://us.battle.net/d3/en/calculato...XkT!gTf!accbaa
Alot of bonus damage % from basicly everything.
Obviously lagging survivability for stuff like Inferno.
Your thoughts?
Also what "Third" to use when you have the 'Deadly Reach-Foresight buff' up?
Would it be best to Use CW -> CW -> CR because CW has the lowest APS and it would be the fastest way to get the 18% damagebuff?
Thanks in advance.
I would use FoT>CW>DR, FoT>FoT>CW, or something like that, depending on where the monsters are.
FoT and DR are both faster than CW.
Also, APS stands for attacks per second. The higher this number, the faster you attack.
I would say it's lacking a real spirit dump, and all your extra spirit would be going to MoC.
In one minute, you could cast BoH x 4, SSS x2, which only accounts for 200 spirit, and the rest would be MoC.
60s/3s= 20 x MoC , 20*50spirit= 1000 Spirit, this would keep MoC's 48% damage buff up the entire time.
1200 spirit in 1 minute might not be attainable with this build unless you have weapons faster than 1.8 APS each, or a lot of +IAS%.
1.8*(1+1.15)=2.07
FoT APS multiplier: 1.4
2.07*1.4= 2.898 Attacks per Second with FoT.
2.898*60s= 173.88 Attacks per Minute.
173.88*6spirit= 1043 Spirit.
My build is similar to that only I'm leaning towards Blazing Fists (Way of the Hundred Fists) combined with Foresight (Deadly Reach) and abusing the 30% holy damage buff from Faith in the Light (Blinding Flash) as a combo with Fulminating Onslaught (Seven Sided Strike) to quickly whittle down elite/champion packs. It packs a little more survivability with two defensive abilities rather than just one... and I personally don't feel you need to choose more than two generators to make combination strike a decent passive as long as the 16% doesn't end up falling off too frequently.
http://us.battle.net/d3/en/calculato...TXk!gfc!Zcccba
My only concern is that this build might be a little boring to play. Your entire focus goes into micromanaging temporary buff states. It could end up feeling very repetitive.
Thanks for your reply.
Do you reckon that dropping one spirit generator in order to get something like EP would be worth it?
If so which?
Just to get this straight.
I guess 1.8 is the weapon speed right?
What kind of variable 1 and 1.15?
Thanks for the feedback. The combo with Blinding flash seems really reasonable. Its offensiv and defensiv at the same time.
And yeah I think two spirit generators should justify CS as a passive.
But I think theres still not enough spirit dumb I reckon.
Its only 40 more spirit/per minute then 'my' build.
And according to Hadrials calcuations we will have (atleast?) 1043 spirit/per minute to spend late game.
That calculation was just if you attack with FoT the entire minute. Which is not accounting for having to move to the next pack, and solely attacking with FoT and no other spirit generator. The calculation has a typo, it should be 1.8*(1+.15) and this accounts for the 15IAS from dual wielding. Also, this is with 2 weapons each with 1.8 APS, which I'm not sure will be very easy to find.
Alright. I see there won't be 'that' much spare spirit then. But what if I were to have some more spirit, would Exploding Palm instead if a third spirit generator be the best choice for maximum DPS?
Also I take from that, that FoT is the best single target generator for spirit atleast.
Is WotHF beter single target damage compared to FoT?
And what about CW vs DR. Which is better for spirit/damage?
Sweeping wind. Can't do max DPS build without it.
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