1- Poison Dart with rune to gain mana every hit, in order to deal some damage and as a mana filler
2- Grasp of the dead for some enemy control, in order to cast effectively this...
3- Acid Cloud, modified for more damage
4- Horrify, for those situations where 2 and 3 fail to slow and kill
5- Haunt for damage and heal
6- Soul Harvest to increase damage and healing in moments of panic
1- Jungle fortitude.....it's a HC character, so less damage taken is always good
2- Spirit vessel, for the lower cooldown on horrify and the life saver ability
3- Pierce the veil, for more damage
So should have +20% damage from Pierce the veil, +damage and healing with Soul Harvest,
single target damage with dart and haunt, area damage with acid cloud, slowing enemies, panic them.....
All the best
Last edited by Alb; 09-05-2012 at 12:47.
Reason: modified buil for mistake with Hex
Hex is not really a summon or a pet. It hexes one target periodically, but the summoned shaman don't do damage and can't be attacked. Gameplay-wise it's better thought of as an offensive aura with a limited duration and a cooldown. If you care about the visuals as well, then it's indeed a pet.
The only "true" pets of the WD are the dogs, the Gargantuan and the fetishes.