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  1. #1
    IncGamers Member
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    Since when was Diablo a mesh between DBZ/Starwars

    Just saying....

    I'm really worried about the lore. Anyone who has played SC2 knows it was a complete bastardization of the franchise. With the New Blizzard all about Style over substance I fear the worst.


    P.S: Tyreals new voice made me cringe. The lines were incredibly cheesy ( the word Brother over used like Cowboy from SC2, my trap.... is sprung) Really... The series is turning from a really cool medival/gothic story to Spawn V2.)

    Anyway I hope the game is good because I have no faith in the story/lore, Chris Metzen was at least kept in check back in the early 2000's but now it seems all the talent has left the company (in terms of story development) .

    Also, there was nothing wrong with Tyreals original voice , just like there was nothing wrong with Kerrigans voice in SC1. In fact the voice acting was years ahead of what we have now. Hell the latest interview with Jay saying they wanted a famous hollywood actor is just ..... I will take talent over vanity anyday(If a bum off the street has the talent I would take it over a famous actor. )

    I mean just look at the Diablo Beta. That Aba Hazil whatever his name is sounds incredibly cheesy and slapstick (I BEAT HIM OFF WITH A SHOE ANOTHER MAN WOULD FAIR MUCH WORSE)

    Compare that to Paul Eiding (voice of Aldaris in SC1 and the Diablo 1/2 Voice behind the books) He gave a creepy vibe not some rediculas slapstick garbage.

    I hope blizzard pulls something great but I have no faith after what they did to Starcraft.

    /rant



  2. #2
    IncGamers Member Wildmoon's Avatar
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    Re: Since when was Diablo a mesh between DBZ/Starwars

    ummm I enjoy SC2 story as much as SC1. Every game I have played from Blizzard have quite cheesy dialouge anyway( Ahh fresh meat).



  3. #3
    IncGamers Member RazeBarb's Avatar
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    Re: Since when was Diablo a mesh between DBZ/Starwars

    Its funny to see people saying "Blizzard has no talent" when they clearly do and the haters most likely don't.
    Stopped reading right there.



  4. #4
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    Re: Since when was Diablo a mesh between DBZ/Starwars

    I agree it's heading downhill fast SC2 was almost so bad it was good but didn't quite get there unfortunately. Essentially what is happening is that their stories and dialogues are a collage of the biggest cliches you can find in hollywood and other popular media, and they don't even attempt to conceal them into a coherent, faintly original derivate. Most of the time you can point out from where a certain element was directly copied from.



  5. #5
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    Re: Since when was Diablo a mesh between DBZ/Starwars

    The dialog in the Diablo series has always been over-the-top and cheesy. This is not a change

    And, frankly, I have no problem with it in a series whose theme is the battle between... GOOD and EEEEEEvil Which is an over-the-top and cheesy premise to begin with.

    As for the lore, D3 does a fantastic job presenting it and integrating it with gameplay... far better than any other ARPG I have played (which is virtually all of them). The way books and journals and critter descriptions are fed to you in voiceover without interrupting the flow of combat means most players are actually going to pay attention to it, as opposed to other games of the genre where you have to pause the action to read in-game books or bestiary entries, and practically everybody will simply ignore it.



  6. #6
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    Re: Since when was Diablo a mesh between DBZ/Starwars

    Wow.. I thought i was the only one who really did not enjoy the Sc2 story. What happened to all the backstabbings, suicides and sacrifice of innocent marines?

    Samir duran was 100 times cooler than any character introduced on sc2. It was just Way over the top.
    I will bet allmost anything as brutal in D3 as the last cinematic in d1.

    Sorry for any missspelling, had to write from my iphone.



  7. #7
    IncGamers Member HardRock's Avatar
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    Re: Since when was Diablo a mesh between DBZ/Starwars

    I like anime so I really liked this video as well. It doesn't really fit the Diablo games, I agree, but it was really cool and interesting to see a different artistic interpretation of the world. I'd like to see more.

    Quote Originally Posted by Srikandi View Post
    I have no problem with it in a series whose theme is the battle between... GOOD and EEEEEEvil Which is an over-the-top and cheesy premise to begin with.
    It's interesting how different is people's view of the world of Diablo. For me, the main appeal of Diablo is that the Eternal Conflict is not between a clearly good and bad side, at least not if you ask me. As a human, I can identify most easily with the humans of Sanctuary (the Nephalem if you will) and from their point of view neither the High Heavens nor the Burning Hells seem very appealing. Through many fictional stories we were "conditioned" to believe that angels are good and demons are evil, however things aren't that simple in the case of the world of Diablo if you look closer. Here the battle is between order and chaos and that's really a gray area. Just look at how the two sides view humanity. Both sides see them as an abomination. The demons want to control them, while the angels would have been happy to eradicate them all if not for Tyrael. Which side would you call good? The core of the universe of Diablo is the Eternal Conflict, which is a bloody war and I don't think there are clear good and bad sides to any war.


    Last edited by HardRock; 09-05-2012 at 10:54.

  8. #8
    IncGamers Member Azzure's Avatar
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    Re: Since when was Diablo a mesh between DBZ/Starwars

    Old games always appear to have more mystery and have that "uniqueness" vibe going on. It's because story-telling was less pronounced and subtle under older titles because they generally had less development and resources associated with story-telling. Its just a change with the times.

    We are desensitized to story-telling aspects which make every appear to be bland and cheesy. That includes the developers who are creating the story.



  9. #9
    IncGamers Member HardRock's Avatar
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    Re: Since when was Diablo a mesh between DBZ/Starwars

    Quote Originally Posted by Azzure View Post
    Old games always appear to have more mystery and have that "uniqueness" vibe going on. It's because story-telling was less pronounced and subtle under older titles because they generally had less development and resources associated with story-telling. Its just a change with the times.
    I think most of that comes down to the fact, that with those games you had to imagine everything the game didn't tell you, which was often a lot. Stories created by your imagination are the best kind if you ask me. Going back to play classic games I was often surprised how simplistic and cliched their stories actually were, even for their own time. Being younger when I played those games the first time probably has something to do with this as well. Young people seem to be generally more creative and imaginative than adults.



  10. #10
    IncGamers Member Scorch Hellfire's Avatar
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    Re: Since when was Diablo a mesh between DBZ/Starwars

    Quote Originally Posted by HardRock View Post
    I think most of that comes down to the fact, that with those games you had to imagine everything the game didn't tell you, which was often a lot. Stories created by your imagination are the best kind if you ask me. Going back to play classic games I was often surprised how simplistic and cliched their stories actually were, even for their own time. Being younger when I played those games the first time probably has something to with this as well. Young people seem to be generally more creative and imaginative than adults.
    Pretty much this... A lot of it has to do with us being introduced to the older Blizzard games when we were young and young minds are not experienced in the things of this world. Thus, they think things that are actually cheesy/campy/cliche are all sorts of epic and awesome. If you go back and watch the cartoons and movies and play the video games of the 80's and 90's (as awesome as they all were) you will realize how corny and mediocre they all were compared to the true classics.

    This even happens with stuff made by the same company over many years. People nowadays really let nostalgia get the better of them, especially with Blizzard. News flash: BLIZZARD HAS ALWAYS HAD CHEESY, OVER-THE-TOP WRITING.

    Have you forgotten that Metzen has been with Blizzard since Warcraft 1 and writing for them starting at Warcraft 2? He has majorly contributed to the story lines of all of their games since then, including the ones you look back on so lovingly now, and he has always brought influence from the stuff he likes (which includes all the usual fantasy/sci-fi nerd fare) so it's not hard to find recycled plot devices from other franchises in every Blizzard game. Fact of the matter is, those franchises stole their story elements from other things that came before them...

    Also, I hate to burst your bubble, but people do not really say deep/profound/cool/subtle things all the time (or hardly ever) in real life. Accepting this fact will make you much more open to different offerings of entertainment. If anything, Blizzard is being more honest with their characters as none of them are really omniscient or whatever, and thus, have imperfect thoughts and speech just like real people. They have certainly had their moments of more epic scenes and lines, but, for the most part, they have always been kind of knee-to-waste-deep with their lore and dialogue... Get used to it.



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